Passive: whenever enemies die occasionally they leave spirits behind. Can pick them up do gain bonus power and crit chance. If he gains crit chance over 100 it's converted into crit dmg. Gains movement speed when he picks up a spirit.
Active: In a cone in front of him he sucks in air. If this hits an enemy he also pulls their soul dealing dmg over time. If an enemy is in the pull for the full duration they have their soul sucked out contributing to passive stacks. Lasts 3 sec.
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