Trivikrama: The Three Strides of Vishnu: upon casting this ability all of Vishnu's base abilities change. First Avatar becomes First Step: Earth. Second Avatar becomes Second Step: Hell. Sixth Avatar becomes Third Step: Heaven. This ability can be recast to cancel the selection. All casts affect a large circular area and cause Vishnu to summon a astral version of his foot slamming into the ground after a variable delay. After the ability is done casting Vishnu remains in the air for 2 sec. Waiting the full 2 sec returns Vishnu to his casting position. Using a BA while waiting causes him to land in the center of the ability. Finally, recasting this ability while waiting in the air causes Vishnu to land at the furthest opposite edge of the ability based on where he casted it.
First Step: Earth: any ally in the area when the foot lands is shielded a percentage of their missing hp and the percentage is based on Vishnu's max hp. Enemies hit are stunned and take dmg based on their total amount of protections.
Second Step: Hell: allies in the area gain power based on Vishnu's max hp and increased movement speed towards enemies with less then 40% hp. Enemies hit take a percentage of their missing hp based on Vishnu's max hp, are knocked up, and have reduced healing.
Third Step: Heaven: allies hit gain attack speed, movement speed, and are healed based on their missing hp. Enemies hit are slowed, have reduced attack speed, are crippled, and have a mark on them. When an ally hits an enemy with a mark on them it heals the ally and retains the buffs they got from Vishnu's ult at reduced strength. This also refreshes the slow and attack speed slow on enemies.
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