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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Why are you bothering with Mystical Mail? This item got a buff by lowering the cost, but you do understand it's meant for lane pressure in Solo/Conquest, right? The 40 damage/second is magical damage, and is subject to mitigations (it's not true damage), so with no pen in your build, it's not doing all that much...especially later in the game when you're building it.
Also, Spear of the Magus got what I consider to be a hard nerf. Rather than stack flat protection reduction, it just does enhanced damage on multiple ticks of the same ability, but that's also subject to mitigations. And again, with almost no pen options in your build (which is actually okay in and of itself), I just don't see this being that great of an item for him anymore, unless you commit much more strongly to damage.
This isn't to say Magus can't help deal decent damage...it can...he obviously gets many ticks out of his 1 and 3...but it's just not the same item for him it used to be.
I have no problem with Traveler's, Thebes, or Heartward, though I do think Sov is probably more of a priority than Heart (often more physical enemies than magical, and minions and objectives all do phys damage making it more valuable overall).