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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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I think your Supp build is mostly okay; it follows mostly normal conventions, with Mystical being a decent bully item (though I wouldn't consider it core). Personally, I would prioritize CDR earlier if possible; getting Pridwen immediately after Gauntlet of Thebes should be functional and nice for his kit's feel. I wouldn't consider Gem of Isolation core, and would suggest adding situational items (e.g. anti-healing, anti-crit, etc.).
For your Solo build, though, while I'm not a Solo player, I don't know that the build is one I'd recommend. I'm not sure how good he would be in Solo in the first place, but his damage potential, I feel, is a bit lacking. That said, not having at least some protections against your lane opponent in the first couple items (Iso, Pythag's) probably doesn't help you box much. Sure, they have some control, lifesteal, health and power, but I'd expect you'd want at least Mystical or BoV (anti-physical), or Void / Bulwark (anti-magical) somewhere in there in the earlier spots.
One other point, his ability scaling isn't very high, so power items don't do as much for him. I think he's just typically better built tanky overall.
As an FYI, you're also overcapping CDR by 10%...usually combining BoV and Prid is not suggested...I'd choose one or the other and open up a spot for an additional item.
I do like seeing Hero's Axe used if nothing else than because I do think it's an interesting item and it's not picked up often, but I'd argue your build is also not fully maximizing its potential. The passive shares a portion of your health, but of the 5 non-starter items, only 2 of those (the somewhat questionable Iso + Pythag's) have it. Your next 3 items have no health.
Of your alternative items, Poly is a weird choice IMO, and not one I'd recommend.
Finally, your skill leveling seems weird also. I think you typically focus on leveling the 1 first, specifically to help your wave clear, while also reducing its CDs.