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Big Bug Support

76 5 87,244
9.4
by zstorm6 updated March 12, 2021

Smite God: Khepri

Build Guide Discussion 2 More Guides
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Build Summary

Starter

Build Item Sentinel's Gift Sentinel's Gift
Build Item Boots Boots
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Khepri's Skill Order Notes Rising Dawn does minimal damage for early game clear, but the protection stripping is critical for late game play. Early access to stun (solar flare) and good communication with your carry can lead to some quick kills and get the snowball rolling.

Notes

Rising Dawn does minimal damage for early game clear, but the protection stripping is critical for late game play. Early access to stun (solar flare) and good communication with your carry can lead to some quick kills and get the snowball rolling.

Abduct

1 X Y
Abduct
3 7 8 14 18

Rising Dawn

2 A B
Rising Dawn
2 10 11 15 19

Solar Flare

3 B A
Solar Flare
1 4 6 12 16

Scarab's Blessing

4 Y X
Scarab's Blessing
5 9 13 17 20
Abduct
3 7 8 14 18

Abduct

1 X
Khepri lunges forward, dealing damage to enemies he passes through. If he connects with an enemy god he stops, grabs them, and starts pulling them backwards while gaining increased Protections. Enemies are silenced for the duration of the pull.

Ability Type: Dash, Crowd Control, Damage
Damage: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Pull Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9s
Protections: 10 / 20 / 30 / 40 / 50
Range: 40
Cost: 60
Cooldown: 14s
Rising Dawn
2 10 11 15 19

Rising Dawn

2 A
Khepri rolls the sun forward, setting ablaze all enemies it touches, reducing physical protections, and dealing damage over time. Allies that are hit take reduced damage from enemies for the duration.

Ability Type: Line
Damage: 8 / 12 / 16 / 20 / 24 (+5% of your Magical Power) every 0.3s
Total Damage: 100 / 140 / 180 / 220 / 260 (+50% of your Magical Power)
Protection Debuff: 5 / 10 / 15 / 20 / 25%
Damage Mitigation: 10 / 15 / 20 / 25 / 30%
Duration: 4s
Range: 70
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Solar Flare
1 4 6 12 16

Solar Flare

3 B
Khepri calls down the sun's ire at the target location, dealing damage and rooting all targets in the area.

Ability Type: Circle, Root, Damage
Damage: 60 / 115 / 170 / 225 / 280 (+30% of your Magical Power)
Root Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9s
Range/Radius: 55/15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Scarab's Blessing
5 9 13 17 20

Scarab's Blessing

4 Y
Khepri blesses an allied god, immediately cleansing them of all crowd control as well as granting them Movement Speed, and immunity to slow effects. If the marked ally would die while blessed, they are instead revived with a percentage of their maximum Health at Khepri's location. Executed allies do not revive.

Ability Type: Target, Buff
Revived Health: 20 / 25 / 30 / 35 / 40%
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30%
Duration: 5s
Range/Radius: 55/15
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110s

Khepri Threats

Tap each threat level to view Khepri’s threats

Max
3
Major
1
Even
3
Minor
3
Tiny
1

Extended Build

Full Pre-Boots Sell

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Shoes of Focus Shoes of Focus
Build Item Shogun's Kusari Shogun's Kusari
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Pridwen Pridwen
Build Item Stone of Gaia Stone of Gaia

Items to sell boots for

Build Item Mantle of Discord Mantle of Discord
Build Item Spirit Robe Spirit Robe
Build Item Witchblade Witchblade

Anti-Heal Options (In Place of Kusari)

Build Item Contagion Contagion
Build Item Pestilence Pestilence

Introduction

My take on everyone's favorite beetle. I've played like 40% of my games with this dude and have 3 stars on him. This build nets you 3500ish HP, increased movement speed, max CDR, and a +25% atk speed aura (seriously, why don't more people use Shogun's Kusari?), plus the potential for antiheal aura and physical/magical protection aura.

Most of the build slots are flexible. If you have a carry that is very AA focused (ex. Izanami), I would suggest building Kusari after boots so you're adding that much more power in lane. Elsewise, if you think you'll need it, start early on Gauntlet of Thebes or a sovereignty/Heartward Amulet based on your protection needs.

Early game mana management is very important for Khepri, like many guardians. I have learned that you should not just use Rising Dawn on every line of minions every time they come up. It does marginal damage and can cause you to get minion kills when you don't mean to (as a result of DoT), thus slowing down both you and your carry when it comes to evolving blessings or gauntlet/transcendence. Save all abilities for when you need them: engaging enemy gods. a well timed root, grab, or protection debuff can be the difference between a kill and getting killed.

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1
Branmuffin17 (400) | June 21, 2021 6:21pm
Hey zstorm,

Mostly this build is solid. Sentinel's Embrace is one of his two best support starter upgrades (the other being Compassion right now), and you've mostly got good support items. The main issues I have here are:
  • Shogun's Kusari probably isn't something I'd recommend early-game. It's a niche item as-is, and you're foregoing early health, which is really appreciated, as well as physical protection, which is likely more needed.

    Shogun's is very nice, especially if you have 2 or more basic attackers, but it's not really doing all that much early, as most basic attackers really won't have their DPS online until later. It's also great for objective takedown (like Gold Fury and Fire Giant), but again, that will be more helpful mid-late when teammates are grouping up more.

    Honestly, I'd probably suggest either rushing Gauntlet of Thebes or Sovereignty in that spot. I do see you mention Heartward Amulet or Sovereignty in your writeup, but I think Sov should be the standard, not Shogun's.

  • Stone of Gaia isn't an item I'd recommend for most supports. You really want more items with protections or other utility. HP5 / health regen is always nice, but again, Sovereignty doesn't make an appearance in your actual item listing, nor do you have other situational items like Spectral Armor. Gaia is usually popular for Solo lane, and I wouldn't pick it up for a Supp.

  • Other items missing that are common include Oni Hunter's Garb and Relic Dagger.


    [*}Your skill leveling looks haphazard, like you just randomly clicked on different skills just to fill it out. Now, there's some function out of odd-leveling with Khepri because he gets longer pulls, debuffs, etc. for each of his skills, but I AM curious if there is any rhyme or reason to your leveling.

    Also, I can see function in grabbing Solar Flare 1st, but it will typically be Rising Dawn specifically for the higher damage to start the Void buff. But if I were to get Solar Flare that early...well, I'd probably get Abduct in that spot (higher damage again for the initial camp), and grab Flare 2nd. Then you have 2 CC abilities to possibly surprise with early kill potential (very situational). Standard, though, I'd be getting Rising Dawn 1st, Abduct 2nd, and Solar Flare 3rd.

  • While Scarab's Blessing is great when leveled for the additional health restore, I think usually you're going to put your points into your other standard abilities first, for their overall utility and higher use.

  • You list the anti-heal items as purchased "in place of Kusari," but while there are situations I'd pick them up, I would generally suggest them later in the build.

  • I will mention that I do like you talking about mana management and not just auto-pilot using Rising Dawn on the waves. Good suggestions.
1
Pastel_Kitsune | June 21, 2021 5:30pm
VERY helpful 10/10 guide
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League of Legends Build Guide Author zstorm6
Big Bug Support
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