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And I have no idea why you mentioned Demonic Grip. Merlin is not a Mage “Hunter” / Mage ADC and doesen’t really benefit from that item through application of it himself.
Relics: Aegis/Shell, Beads.
You only have 20 flat pen from Spear of the Magus and Deso, which isn't nearly enough. You want some type of percentage pen like Soul Reaver, Obsidian Shard, or Charon's Coin. Sure Warlock's Staff has 10%, but it's not usually recommended due to how difficult it can be to fully stack; plus you really don't need that much health since you have an escape in Flicker. Warlock's is also not very good right now.
In Arena (or pretty much any other mode outside of Assault), the only two relics you should be giving serious consideration to are: Purification Beads and Aegis Amulet; none of the others are really useful except for meditation cloak in Assault, where it should be picked up first. Teleport Glyph is really only useful for the solo laner in Conquest and Magic Shell should generally only be picked up by the support/guardian/warrior. Yes beads and aegis are a bit selfish, but you don't do your team any good when you're dead.
All three chalices are useless, especially in Arena due to their cost and how close the fountain is. In Conquest you're looking for Healing Potions and Mana Potions to start off with, but you generally don't need to buy more after mid-game. And wards are nigh-useless in both Arena and Assault unless you're doing something cheeky like using glyph to teleport to the enemy's Titan while they're attacking your team.
The above are the reasons as to why I cannot recommend your build. I'm free to discuss anything you disagree with and/or want more clarification on.
I would consider Chronos' Pendant, Breastplate of Valor and Genji's Guard to all be those types of items. In a build you should only need one of those, let alone for a Merlin mid build the 2 defences are very situational and as you say for a single item slot you get nearly as much prot with some CDR and a better passive.