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With his 1 and 3 causing his basics to become ranged as well as his passive boosting his damage with basics as well, I have found that a auto attacking build works best despite being a tad slow to start.
My logic for my choices goes as followed:
Soul Eater: Abilities will heal as well as set up more life steal and is easy to stack
O-Bow: Allows for his basic attacks to chain which both benefits his close range autos as well as chains of his long range.
Asi: mostly is a staple that adds good buffs to him
Rage: one of (if not the best) crit items in the game.
Hasten Katana: allows you to stay on target and be more maneuverable while autoing.
Malice: will proved more crit chance and reset cooldowns allowing for more long ranged basics.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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