Please verify that you are not a bot to cast your vote.
Join the leading SMITE community.
Create and share God Guides and Builds.
Account Login
Create an MFN Account
Or
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
I still don't get the point of having basic attack and dealing little damage, the main thing of a thank should be body blocking...Six of your hits would make the damage of a thanatos' blow...
And while Magus provides increased damage from all sources, as I described below, Void is only physical sources.
Void Shield has 20 base power, 60 physical protection, 150 health, and 15% protection reduction aura.
Shifter's Shield has 2 forms:
Anyway, the higher physical protection (at all times) of Void, plus the added health, mean that you're going to be able to tank significantly more physical damage than Shifter's. Health and protection calculate together to form a concept stat called "effective health." An explanation of that is found in The Word of Thoth that I already linked to you. Another point on this is that minions, structures, and other objectives all deal physical damage. So being tankier against those means you can take more hits from structures if you're sieging, or be more aggressive in the midst of a wave.
Granted, at below 75% health, you do get more tankiness against magical damage, so there is that consideration.
One point I'll make is that depending on role, you're not necessarily getting Void Shield at the same point you're suggesting getting Shifter's (immediately after Warrior Tabi).
Finally, it's important to clarify this...do you understand how protections and penetration/protection reduction work? Just because YOU don't necessarily deal as much damage due to having less power, the 15% protection reduction aura means that you are helping your teammates deal more damage. This is a core concept in picking up Void. It's a bruiser item that gives you some power to deal a bit more damage, but has prots, health, and an offensive utility aura that helps your team output more damage overall.
And while you can heal yourself, I don't know if you take into consideration that enemies can affect you with anti-heal, significantly decreasing your healing amount. You can heal yourself with or without Shifter's, so that's not really an argument.
The point I'll make here is that you need to learn how to play around these limitations, rather than pick up an item that helps it but really hinders the rest of your build, handicapping you in different ways.
Examples of gods that can use hastened well: Kali, Arachne, Bakasura. Those are your main gods where the item is core.
Gods that it can work well with or be fun with but is not core: Mercury, Nemesis, Thanatos (definitely off meta for Thana and I don't encourage but it CAN be useful), Vamana.
Horus is basically at the absolute bottom of the list when it comes to using Hastened.
Now, for your current build, it reads as getting Attacker's Blessing or Warrior's Blessing, getting Warrior Tabi, then getting in the items in the following order: Shifter's Shield, Malice, Rage, Hastened Katana, Caduceus Shield, Runeforged Hammer.
Attacker's in non-Conquest modes, or Warrior's in Conq specifically, are perfect. Warrior Tabi is also a good choice for all modes. We'll leave those as-is.
While Shifter's Shield is a decent item, it's usually not built early-game. People typically find getting items with higher prots, some power, some CDR, some health, or a combination thereof are more helpful. The Sledge would fit, as would Breastplate of Valor, for example, at least against a physical solo-laner in Conquest.
Horus is not a god that should build crits. Yes, crit damage can be pretty powerful, but mostly that's for gods where crits are synergistic with their builds, or when they dedicate the entire build to basic attack damage, such as hunters. Horus has none of this. And while again crits can deal a lot of damage, you're completely lacking in a stat that helps crits with higher damage potential. The name of that stat is penetration. I will again point you to my items guide...check out the chapter dedicated to discussion on penetration. When people build significant damage items but don't build any pen, it's a clear indication they don't understand the mechanics of building, and how protections mitigate incoming damage.
Hastened Katana is for gods that dedicate the majority of their builds to damage, and have kits that benefit from basic attacks and sticking to enemies, similar to building crits. Horus is again not that kind of god. He's mostly a support/utility god, and his kit helps set up kills. He should not be building HK.
I will say that Caduceus Shield is a solid item for him.
Runeforged Hammer is at best a situational / utility item. Again, if you understand mechanics and calculations in the game, you'll understand that the passive "15% increased damage" is not going to be 15%. That's base damage and is subject to mitigations. With no pen in your build, even the squishy gods are going to mitigate almost 40% of incoming base damage, meaning this will provide around a 9.5% increase in damage against gods with 60 inherent protections (squishy gods building 0 prot items at level 20 typically have around 60 phys prots). Against tankier gods that build even 1 phys prot item, they'll probably mitigate at least 50% of your damage.
Again, no insult meant, but it's clear that better understanding of building needs to be learned here, and I suggest starting to ask questions, read my items guide, read the Word of Thoth (Smite Mechanics guide), etc. This will really help your concept of proper building.
In Support, you're absolutely not looking to deal damage for minion clear. You're looking to be tanky to absorb damage in place of your ADC. You'll be in front of them, and sometimes you'll initiate to set up kills, and for that you need to be able to take damage, not get blown up. This means health and protections. Using those CC and healing abilities also means you want some CDR to use them more often.
Hastened and the crit items are just not good items for him.
And in fact, Horus's best role currently is considered as Support, with Solo 2nd. He's not meant to be a direct damage dealer, though his base stats allow him to deal pretty decent damage. His CC and team utility (heal, transporting ult) allow him to be a great potential support, and this is how he is typically built...with CDR, health, protections, and the occasional bruiser/offensive item (e.g. Void Shield, which provides some prots and health, while also providing a form of penetration that helps both you and your physical damage dealing teammates).