Key Bind: 4
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 70%, 85%, 100% and decreasing in AOE size: 30, 20, 15. Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s (includes passive regen + picked up deployables + generated arrows during stim).SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
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Damage 1st shot: 126/189/252/315/378 (+38% of your Physical Power)
Damage 2nd shot: 153/225/306/382/459 (+47% of your Physical Power)
Damage 3rd shot: 180/270/360/450/540 (+55% of your Physical Power)