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Arena: StandardArena: Anti-TankArena: SurvivabilityConquest: Standard
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Scylla Build
Standard
Book of Thoth
Shoes of the Magi
Polynomicon
Spear of Desolation
Obsidian Shard
Doom Orb
Scylla Build
Anti-Tank
Book of Thoth
Shoes of the Magi
Polynomicon
Obsidian Shard
Spear of Desolation
Rod of Tahuti
Scylla Build
Survivability
Warlock's Staff
Shoes of the Magi
Polynomicon
Spear of Desolation
Mantle of Discord
Book of the Dead
Scylla Build
Start
Talon Trinket
Healing Potion
Mana Potion
Items
Bancroft's Talon
Shoes of the Magi
Spear of Desolation
Polynomicon
Doom Orb
Ethereal Staff
Late-Game
Bancroft's Talon
Rod of Tahuti
Spear of Desolation
Polynomicon
Doom Orb
Ethereal Staff
Preface
If you have any questions, comments, corrections, or suggestions about this build please feel free to post a comment or send me a message! I'm always looking for constructive criticisms and ways that I can improve this build. Anything to help you become the best Scylla that you can be!
Introduction
Salutations fellow Smiters! My name is AlyciaFear and this is my comprehensive guide to playing Scylla.
As I have mentioned in past versions, while I do have a lot of experience with Scylla, I do not, in any way, claim to be the greatest Scylla player. I am always open to suggestions and constructive criticisms, so please feel free to offer me any feedback you may have!
For those of you curious about my experience with her, feel free to check the About Me chapter towards the end of this guide, otherwise, trust me when I say that I have a lot of time with her.
Disclaimer
Please note that this guide is not perfect and will not cover every possible situation, but I will try and give you as much information as possible to get the most out of it. There is A LOT of information in this guide, and if you are legitimately considering using my strategies to their fullest potential, I strongly recommend that you read through everything. It will not only give you insight into HOW to use my build and tactics but also some insight into WHY I built it this why and WHEN you should use this build.
Skill Leveling
For this build, I typically run the most common skill sequence for Scylla. Due to SmiteFire not being able to allow for Point Skipping (something crucial for Scylla), I will instead note it here to avoid confusion.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Why This Skill Order?
For those who may not know why I use this skill order (or why it is so common on Scylla), it is because of her passive Quick Learner. The first and main goal of leveling up Scylla's skills should be to get Crush at max rank as soon as possible for several reasons.
Crush is Scylla's main wave clear
At Max Rank Crush will shred enemy protections
Thanks to Quick Learner, once Crush is maxed out you get 25 Magical Power for free.
At Rank 8, you aren't able to put your last point into Crush, so the only alternative would be to spend the point in Sic 'Em or Sentinel. However, if you did this, you wouldn't be able to spend that point into her ult. As a sort of 'loophole,' you skip putting a point in at Rank 8 and instead put it in at Rank 9, where you are also able to level up I'm a Monster.
Items
I will start this section by just giving you a general table of the conventional builds. Then I will provide some further in-depth explanations as well as some possible variations for those who are interested.
Remember, these builds are general guidelines, so you may need to make changes to them depending on the situation of your current game. Experience will be your best guide, so be sure to keep practicing, and you'll get better over time!
Build
Item #1
Item #2
Item #3
Item #4
Item #5
Item #6
Arena: Standard
Arena: Anti-Tank
Arena: Survivability
Conquest: Standard
*Note: The builds listed in the table above are only the average builds that I use against any given team comp. However, you should always be flexible with your builds and make adaptions as needed. Whether you change the order in which you build or replace the items of the build, it is ultimately up to your best judgment.
I have only listed one Conquest build, but the Arena builds can generally carry over to Conquest, but item order may differ slightly.
Item Breakdowns
I typically only build this item in Arena, Clash, and sometimes Joust. It can work in Conquest, but you risk having an extremely rough early game (which is already Scylla's biggest weakness). If you build this in Conquest, I'd almost recommend doing so in the mid-game when it's a bit safer, but then that means you could potentially miss some critical team fights while farming stacks.
I know many people don't care for stacking items in Arena, but since Scylla is a late-game god and has to farm in the early game to become viable, I find that you might as well get a stacking item due to their late-game potential.
I prefer Shoes of the Magi over the Shoes of Focus for the extra Pen you get from it. However, Shoes of Focus is an acceptable alternative if you prefer Cooldown Reduction or if you don't need the extra Pen.
I typically do not build this item in favor of maximizing my Power and Pen on Scylla. However, if you prefer the CDR, then, by all means, feel free to build this item.
I almost always build Polynomicon third in most builds. The primary reason for this has to do with timing. By the time you get to your third item, you should be close to Level 12 and should have most of your stacks on Book of Thoth. By this point, Scylla is coming online, and it is time to start getting more offensive.
However, if you feel you are too far behind or are not ready to get more offensive, then do not be afraid to tweak the order and build this item later. You should always be flexible with your build based on the situation of your current game.
Regardless of when you build this item, it is almost a must for Scylla. Polynomicon scales off a percentage of Magical Power, and Scylla has some of the highest MP in the game thanks to her passive. Not to mention, Sic 'Em is a root and cripple, so you are already able to get a free basic attack off after landing this ability. Late game, a basic attacked procced with Polynomicon, can chunk 700+ damage off squishy targets.
This is my go-to pen item against most standard comps. It provides excellent Magical Power, CDR, and Flat Pen. Unless you need Percent Pen or anti-healing, you'll almost always build this item. The reason you do not want to build Spear of the Magus as your pen item on Scylla, is because you will never be able to maximize the passive potential with her kit.
This item is a must-build against tanky comps or comps that have annoying front-liners. If a team is mostly squishy targets or has low CC tanks, you usually do not need to build this item.
You will typically only build this item in place of Spear of Desolation if you are up against a team with healing, or high life-steal.
I usually build this item if the team has high-burst assassin's such as Loki, or assassins that could get the jump on you such as Da Ji, Thanatos, or Thor. The stun is exceptionally well against close-range enemies. It can also be good if the enemy team is mostly squishy targets or if you have a weak front-line as you will usually still have more than enough damage late game.
I don't build this item as much as I used to and have since usually replaced it with Doom Orb, but this item can still be good against tanky teams in my opinion. On Scylla, the passive doesn't have much use (in my opinion) because, if a target is below half-health, you'll most likely kill them with a single ability anyway. Tanks, however, typically can't be killed as easily, and so the extra 25% power against them can make the difference.
This is usually my high-power item choice thanks to its passive. The extra movement speed it provides allows for you to be more aggressive, and escape if being aggressed-on. Just make sure to pay attention to the stacks and keep them built as much as possible.
I usually build this item when I need some extra health and usually combine it with Mantle of Discord. It still provides excellent power, on top of the health it provides. You will usually want to build this against high-damage teams, or if your team has a weak front line.
This item is an excellent choice if you need just a little bit of defense, without sacrificing power. It can also work well with the Survivability build as it still gives you good power to stay viable damage wise.
I usually only build this item against tanky teams since the passive is most effective at bringing down high-health targets. It is still an excellent choice for the power it provides, but I usually prefer Doom Orb when possible.
I am only mentioning this item since it is common among Scylla players. However, I rarely build this item. I usually gear my builds to maximize Power and Pen as opposed to CDR. However, if you do want CDR, this item is a must.
Rarely Used Items
Celestial Legion Helm is an item that can be good against high-burst assassin's such as Loki, however, I typically prefer to just build Mantle of Discord due to the stun it provides which can allow you to turn the fight around and kill your would-be assassin.
Stone of Binding is a fun item as it gives you Protections, Power, and its passive can proc off Sic 'Em. However, there is a big disclaimer for this item. You shouldn't build it alongside Obsidian Shard. Protection reduction calculates before Penetration, so this item would lower the Percent scaling Obsidian Shard provides. Another reason you may want to avoid this item is because it will conflict with Crush's 25% Penetration.
Magi's Cloak I only build this item against comps with extremely high CC (where 4 or 5 gods have hard CC abilities. In my personal opinion, you should focus more on your positioning and not get in a bad situation in the first place, so I rarely build this item in favor of damage and penetration.
Relics & Consumables
Relics
I will almost always get Purification Beads as my first relic. I find that this relic is much more useful on Scylla as opposed to Aegis Amulet. The main reason for this has to do with her being a mage who has an escape. If you're in a bad situation and you use Aegis, then you are no longer able to use Sentinel to get to safety and end up being a sitting duck. Use this item when stunned, crippled, or are otherwise unable to use your dash ability (note this item is ineffective against knock-ups, so try not to waste it if you do get knocked-up). It is also effective against abilities such as Ares/Da Ji ult, but you should also keep in mind I'm a Monster gives you CC Immunity and has a lower cooldown. Use your best judgment on which to use.
The next relic I usually build is Blink Rune. This item makes it extremely easy to close the distance on an enemy as well as take them by surprise while preserving your Sentinel. However, if you do find yourself in a game where you don't think you'll get many benefits from it, then, by all means, go for Aegis Amulet or another relic you're comfortable using.
Consumables
Consumables will ultimately vary depending on what gamemode you're playing and your preferences so I will just list out some possible recommendations.
, ,
Warding is crucial for Scylla on Conquest and is also useful for other modes such as Joust, Clash, and Seige.
After 6-Item Build
Don't forget that you can sell your boots and get this item to make room for a 6th damage/defensive item!
Late Game
Once you reach end game, get anything to boost your power. I will typically get Elixir of Defense first simply because, at this stage in the game, Scylla can already basically kill anyone, but it's really up to you as to which one you get.
Arena
Early Game
Early Game consumables aren't typically necessary for Arena.
Mid Game
Mid Game consumables aren't typically necessary for Arena.
Late Game
If you're able to afford these items before the match ends, then feel free to pick them up as they are always useful.
Gameplay Techniques
Assassinating with Scylla
Below is the combo order for Assassinating a target:
1.) Blink
2.) Sic 'Em
3.) Drop Crush
4.) Basic Attack
5.) Detonate Crush
6.) Sentinel
So now, let's go step-by-step and break each of them down.
Step 1: Blink
This step isn't necessary or mandatory, especially if Blink Rune is on Cooldown or if it just isn't necessary in a situation. Using Blink helps to give you an edge in an attack to take your target off guard. So if you see an opening to get some value out of Blink, then go for it. Otherwise, feel free to skip this step.
Step 2: Sic 'Em
Once you are in range of your target root them with Sic 'Em.
Step 3: Drop Crush
Next, drop Crush at their feet (making sure to center it on them as best you can). I typically do not detonate Crush for its max rank Protection Shred which helps with Step 4. Holding crush can also be useful when your target uses Aegis Amulet.
Step 4: Basic Attack
Once Crush has been placed at your target's feet, hit them with a basic attack. Normally Scylla's basic attacks do very little damage, but with Polynomicon, it can take a sizable chunk of health.
Step 5: Detonate Crush
Before you detonate, Crush, it is worth noting that sometimes you might want to wait 1 or 2 more seconds in case your target uses Aegis Amulet during this combo. Sometimes you should wait to Detonate Crush, and sometimes you should Detonate ASAP in case of a leap or dash, but ultimately this will just come down to luck and some good guesswork.
Step 6: Sentinel
Once complete, go ahead and use Sentinel to escape to safety (if necessary).
Note
This build is susceptible to many of the same weaknesses as other assassins such as Purification Beads and Aegis Amulet, grouped teams, or high-CC/tanky team comps. In these situations, however, this build can still be effective when played in the back-line mage role, and can even be used against enemies who might dive you on the backline.
I strongly recommend that you practice this build and combo either in PvE or in Casual matches to get a feel for what kind of numbers it can dish out against specific gods and builds.
Use Mantle of Discord
You should always keep track of your cooldowns (both ability and item), and Mantle of Discord is no exception. This item can be handy if you're in a tight situation. In some cases (especially when abilities are on cooldown, and you are in a 1v1 fight) to stay close to your opponent and let them damage you (fighting with only basics) until they proc Mantle of Discord. Once the stun fires off, you can hopefully either retaliate or escape. Just be aware they can cleanse the stun with Purification Beads.
Again, this item is not perfect in every situation, but if you do happen to have it in your build, try and use it to your advantage. Sometimes you can even use its passive to avoid using Purification Beads (albeit this can be dangerous)
*Note: These videos are just of past recorded kills with this build and were mostly to just show off to my friends. As such, you do not necessarily need to watch them. I will, however, post them to serve as examples of what this build is capable of (specifically Polynomicon on Scylla) for any who are interested.
End of Arena Match
*Note: This video was one I posted long before I ever considered making this guide (I originally posted it so that I could show this play to a friend).
However, even though I never intended this video for a guide, I feel it can still serve as an excellent example of this build in practice. I recommend keeping an eye on the extra damage that Polynomicon can deal against the various gods in the team fight.
Specifically, these kills:
First kill (Isis)
Second kill (Bakasura)
Fifth kill (Bakasura)
Build Used Defensively
*Note: This video is one I recorded long ago but figured it could serve as an excellent example as to how this build has other applications outside of being used offensively.
The Old Switcharoo
*Note: This video shows just how much burst damage this build has. For starters, notice that despite me missing Sic 'Em against Nox, Polynomicon still dealt enough damage to allow me to get the kill (further proving that this item essentially acts a 3rd damaging ability for Scylla).
It is also worth noting that I built Warlock's Staff and had less power in this game than I was able to achieve in my 5.13 demo of the combo (meaning this will be all the more deadly).
An Unexpected Assassination
Another Unexpected Assassination
*Note: This video serves as another example of how this build can be used, even without Blink Rune.
This video also serves as an example of the importance of warding. If warding has value in a mode like Clash, then imagine how much more crucial it is for Conquest.
Why you shouldn't lazy back
3 Examples of Polynomicon at Work
*Note: This video shows three different examples of Polynomicon at work on Scylla, and also show that once you get someone with Sic 'Em they're almost as good as dead.
School of Scylla
Scylla 101 will cover the basics of what type of god Scylla is, her abilities, and some tips on how to play her. I wouldn't consider this a 'comprehensive' guide of her but should be enough information for beginning players to get started with practicing her.
Scylla 101
Scylla 101: A Course for Beginners
God Type and Class
Scylla is a god in the 'Mage' class meaning that she deals out Magical Damage. The only other class that deals with Magical Damage are Guardians. The difference in Mages and Guardians is that Mages are typically more 'squishy,' but dish out a lot more damage, whereas Guardians are typically more 'tanky' with less damage output. Scylla lives up to her Mage status. She is extremely squishy with a ridiculous amount of damage behind her (dare I say she is the definition of 'Glass Cannon'). Her abilities and basic attacks are all ranged, meaning she is capable of attacking from a relatively safe distance.
Scylla is very much a late-game god. What this means is that she will struggle to be of use during the early game as her damage output is next to nothing. If she falls behind, then she can potentially be useless for the rest of the match, but on the flip side, if Scylla gets ahead in a game, she can be an absolute nightmare for the enemy team. This fact is significant for new players to keep in mind as the last thing you want is to fall behind with her.
The next important classification of Scylla is that she is an 'Ability-Based' god, meaning most of her damage output will come from her Abilities. The other type is 'Attack-Based' or gods who get most of their damage output from basic attacks. Typically only Hunters are 'Attack-Based'; however, certain mages such as Sol or Chronos can be exceptions. All that to say don't expect to get many kills from her basic attacks. You should use her basic attacks when you can, but be sure you are continually using her Abilities.
Abilities (Basics)
All gods in Smite have 3 'basic' abilities and 1 Ultimate ability (except for 'Stance' gods, but since Scylla is not a 'Stance' god, I will not be discussing that here). Listed below are all 4 of Scylla's abilities, and a basic rundown of what they do and how to use them.
*Note: Please see the Scylla 201 section for a more in-depth look at these abilities and how they're affected by her passive.
Scylla's first ability is Sic 'Em. This ability is considered 'projectile' based, meaning that it takes time to travel its full distance. Because it's 'projectile' based, you should lead your target. If you're aiming at a god running to the right, you should aim it slightly ahead of your target to make sure it lands. This ability will deal damage to hit enemies and will also Root and Cripple them (meaning they are stuck in place and they will have to use a cleanse to escape early).
It is also important to note that this ability will stop the moment it hits a target, which means that if you aim it at an enemy god, but a minion is in the way, the ability will land on the minion. Keep this in mind when using it and make sure you have a clear shot of your target.
The next thing to note is that this ability does not travel through walls, so make sure not to accidentally clip the corner of a wall when aiming at a target. Otherwise, the ability could end up wasted.
Scylla's second ability is Crush and is typically her main source of damage, so much so that many consider Crush to be her 'second Ultimate.' Crush is a large 'Area of Effect' circle that has a short cast time to reach its location. After 5s, it will detonate and damage all enemies in its radius.
The important thing to note about this ability for new players is that once Crush is on the field, you can activate the ability again to detonate it early (with no penalty to the damage dealt). It is also worth noting that this ability provides a slow to enemies so you can also use it zone away enemy gods and slow down any 'would be' pursuers.
Scylla's third ability is Sentinel and is her primary method of escape. When cast, this ability will place out her hound Zoey which will act as a temporary ward. After 5s, Zoey retreats, and the ability wears off. However, if you activate the ability again (while it is currently active), Scylla will dash to the location of her hound.
It is important to note that even after dashing to Zoey, she will still stay active, providing ward vision. This ward is useful because it allows you to retreat without needing to turn around and see if an enemy is following you. Instead, check the mini-map as she will light up any gods that get near her. This ability also provides MP5, meaning that your mana will regenerate at a quicker rate.
You will typically want to save this ability as an escape so that if things start going bad for you, you can dash to safety; however, you can still use this ability offensively to close the distance on a weakened enemy god. Just bear in mind the long cooldown on this ability, which could make you a sitting duck for a counter-attack.
Scylla's fourth ability is her ultimate I'm a Monster. When it comes to team fights, this ability is quite possibly the most dangerous and powerful one in all of Smite, and if left unchecked by the enemy could spell an easy Pentakill. See the next section, "I'm a Monster," for more information about this ability.
I'm a Monster
Here I will give an in-depth and base-level explanation of Scylla's Ultimate for those who may not quite understand all the jargon of the Abilities description.
The first thing to note about this ability is that it is an instant-cast (concerning activation) by default. Instant-cast means that it will go off the moment you push the button (where her other three abilities give you an indicator before actually using it). I note this so that you don't accidentally use the ability thinking you will get a targeter first and end up wasting it.
Once activated (as the description says), Scylla will 'reveal her true nature.' All of her hounds come out, and she grows quite large and gains movement speed (of course, meaning that she will move faster in this form). She becomes CC Immune, which means that there is no ability in the game that can stop her from moving and doing her thing. The only way to stop her is via walls, body-blocking, or right out killing her.
This form lasts for 6 seconds, and I should note that while that sounds short, in Smite time, that is quite long. When I first played her, I would always panic and think that I had to use her Ultimate attack ASAP. Because of this, I would immediately attack without accurately aiming the ability, which caused me to end up wasting it much of the time. Practice this ability in Jungle Practice and get familiar with just how long it lasts.
While in this form, you will notice a circular targeter (slightly smaller than Crush's radius) on the ground, which indicates where your Ultimate will land, meaning that you have 6s to move around and accurately aim the actual damaging attack. You will also see a 'Ring' around the targeter that slowly shrinks around it, which indicates how much time you have left on your Ultimate, so it is worth keeping an eye on it.
Once you have your targeter set on someone, click the 'Attack' button and unleash her power. Without going into exact details and numbers, let me just put it this way: This ability hurts. A lot. Most squishy gods can lose upwards of 80% of their health from a single strike of this ability. Once fired, the Ultimate ends, and you revert to your standard form. However, If you kill an enemy god with her Ultimate instead of it ending, the 6s timer will reset (it only resets back to 6s, the time does NOT stack), and you will be allowed to use the attack again. There is no limit to the number of times that this 'Reset' can happen.
With her ultimate, you could hit multiple enemy gods, and if even one of them dies, you get to use it again (and the survivors of the first strike are almost guaranteed to die after the second one). And with the timer resetting, you can chase down the enemy gods one by one, striking again after each kill.
It is worth noting that even if you kill two or more gods with a single hit, you still only get one additional use of the ability, so the resets will not stack on multi-kills.
Tips & Tricks #1: Using Crush to clear lane
To maximize Crush on minion waves, throw out the ability ahead of the minions when possible, which will slow the minions in the front, allowing the back of the wave to get inside Crush's perimeter before the front minions leave it. If possible, use 1 or 2 basic attacks on the minions in the front to keep them inside Crush longer. Once the full wave is inside of Crush, detonate it. It is also worth noting that Crush can be detonated remotely from any distance, so don't feel like you need to stay close to it to activate it.
#2: You don't have to dash to Zoey immediately
After the first cast of Sentinel, you will notice a blue ring around you that slowly shrinks, which indicates how much longer you have on Sentinel. One use for the indicator is that you can wait until just before the ring wears off before you dash to her location.
While you may want to immediately dash to Zoey after casting it to get to safety or get over a wall, it is worth noting you don't have to do so instantly. If you're going over a barrier to get to a new location, wait for a split second and see if her ward picks up any enemies on the other side, which may help you from dashing into a less-than-favorable situation.
If an enemy god is chasing you and you know they have their own 'distance-closing' ability, you could try throwing Sentinel to the right while you run left. Wait out about 4s or so and see what the enemy god did. If they stopped following, then you're probably safe to just let Sentinel wear off. If they're still pursuing you, then activate Sentinel again, and you will dash a much farther distance than if you had used it immediately.
#3: You can cancel Scylla's Ultimate early
Typically this isn't something you want to do, but in some cases, it is the best decision to make; however, knowing when to cancel and when to strike is something you will learn through experience. The main reason I would ever cancel my ultimate is if I'm certain that I would die before getting another strike off. If that's the case, then there is no point in trying, and I should instead retreat. If there is already a good amount of distance between the enemy and me, then I will use the bonus movement speed from the Ultimate to escape. But if I feel I may not move fast enough to get to safety before I die, then I would cancel the ult and immediately Sentinel away. Again, this is something that will come through experience, but I want to note it here so that you know it is an option.
The video below serves as an example of a situation where you might want to consider canceling your ult early. I saw that my health was dangerously low and knew that if I were to strike again, I would likely die while performing the casting animation.
Scylla 201 is for players who are relatively familiar with Scylla (at least having played against her, but maybe not played her themselves) and will primarily cover all the effects her passive Quick Learner has to offer.
Scylla 201
Scylla 201: An In-Depth look at Quick Learner
Scylla's passive is Quick Learner and has quite a few different effects when compared to the passives of other gods. The first and most notable of effects is the free Magical Power that it gives you. For each ability at Max Rank (that is, you have put 5 points into it), you gain +25 Magical Power. Once you reach Level 20 and have upgraded all of your abilities, you get a total of +100 Magical Power for absolutely free. Additionally, once one of her abilities reaches Max Rank, that ability gains an additional effect making it even more powerful. Below I will go through just what this entails for each of her abilities.
Once Sic 'Em reaches max rank, it will root two additional enemies that are near the first target, meaning that it is possible for you to damage, root, and cripple three enemy gods at once. But it doesn't stop there. It also means that if you land this ability on a minion, but an enemy god is near that minion, then you could still potentially end up rooting the enemy god. Keep this in mind when using this ability as it is possible to capture a group of enemies.
Once Crush reaches max rank, it gains a two-fold effect. The first (but less important) effect is that any enemy god who takes damage from Crush will have a slow applied for an additional 1 second. The second effect (which is the real hitter) is that any enemy inside of Crush will have their Magical Protections reduced by an incredible 25% making enemies inside of Crush very very squishy.
Even Scylla's dash gets an upgrade at max rank. Once Sentinel reaches max rank, it gains a two-fold effect. Firstly, you can cast it farther (though nothing too extreme), and the warded vision that it provides will now see through walls and other line of sight blockers. While this is not a game-changer, it is still good none the less.
If everything listed above wasn't good enough, even her ultimate gets a boost at max rank. The additional effect is simple but terrifying. Once I'm a Monster hits max rank, the Movement Speed bonus she gets from it doubles to +70% at max rank, which makes it that much easier for her to chase down her prey while in her ult form.
About Me
Do You Actually Care About Me?
AlyciaFear 07/21/2018
AlyciaFear 06/06/2019
If you're reading this section, then you're likely curious as to who I am and if I'm even qualified to put up this guide. Well, I will start by saying that Scylla is hands down my favorite god in Smite, and she is quite honestly the only reason I still play the game. According to the Forge for Smite API, I have a total in-game time of 1,166 hours and 42 minutes on Scylla.
If you got a list of the top 10 people with the most playtime on Scylla, I would not be surprised if you found my name. I will go ahead and add now though that I am in no way claiming to be the best Scylla player or even extremely skilled with her, just that I have a lot of time on her (and as I'm sure most of you know, time does not equal skill).
I will, however, post my stats for her to give you at least some data on my Scylla experience. But like everyone, I have my good days and my bad days, and I'm sure I still have plenty of room to improve.
I will also note that these stats are cumulative and what appears on Smite for me as of 06/06/2019. These go back since I first started playing Smite, which means they also include the era where I was utterly terrible at this game as well as the Tank Scylla era (we don't talk about that).
I don't claim to be the best Scylla in the world by any means. But I do have years of experience on her, so take that for what you will. I still have plenty of room for improvement, but I do hope you are at least able to learn at least one tip or trick from me and get some use out of this guide.
06/06/2019 - Assassin Scylla [5.13] guide overhaul and major update. Guide renamed to Alycia Fear's Guide to Scylla [6.6]
06/07/2019 - Added "Sieging with Poly" video to "Why Polyomicon and Mantle?" section.
12/31/2019 -
* Updated guide to better reflect my current Scylla builds.
* Removed Poly & Mantle sections and restructured Items list.
* Performed a full revision to correct a couple hundred grammar and spelling errors.
I mentioned that some of the Arena builds can transfer over into Conquest and that the only difference would be item order (so Anti-Tank would be viable, which has Ob-shard).
I restructured the guide, so I just mentioned a list of the usual items and noted when you could potentially use each item. There's a lot of variations, so I didn't want to spam it with just a bunch of different builds, so I just kind of took the top 3 common ones. And of course, I mentioned that none of the builds are perfect and can vary depending on comps and match-ups (another reason I restructured the Items section to cover each item instead of each build). But yes, I agree that Obs-shard does have a place in conquest when necessary.
I can see how it could be a bit confusing, though, so I do plan on doing a full rewrite of the guide to help clarify stuff like this. However, I planned on waiting until sometime after Season 7 started since it's around the corner.
Also 2 other things (Unless you're full set on waiting for Season 7 changes):
First, the arena surviability could do without Warlocks and Book of the Dead, and instead pick up E-Staff. Warlocks is just generally a bad item right now and takes way too long to stack, and Book of the Dead is only worthwhile when built alongside Book of Thoth due to the item synergy.
Second, im not sure why your conquest build has the late Doom Orb pickup when you're rushing Bancroft's Talon as your early power spike item. Generally for the current meta you see Doom Orb rushed straight after boots (Usually always Shoes of Focus for this build), going the Magic Shoes, Lost Artifact, and 1 Multi Potion (or Healing Potion) start. You back as soon as you have the 650 gold to rush boots.
Yeah, I can probably make mention of that. My personal preference is to get Bancroft's over Doom Orb (I haven't seen as much success early Doom as opposed to Bancroft's). The lifesteal lets me stay in lane longer in the early-game and can spend my gold on Wards instead of healing pots, allowing me to focus on my early-game farm, which is crucial for Scylla.
I will also note that I don't play Conquest nearly as much as other people and only started Ranked Conquest because of the Limited Skin you get after 75 wins. Before the announcement that it would go to Anhur, I knew there was around a 1% chance it could go to Scylla, and I couldn't risk missing out on a Scylla skin xD.
I've seen a lot of people rush Doom Orb for her, so I suppose I should make mention of it, but I find a lot more success on Bancroft's. I will be the first to agree that many of my builds are 'unconventional,' but I've seen a lot of success with them. A big part of this guide was to tell players what works for me, not necessarily what is 'meta' for Scylla, with 99% of players. Maybe in the next update, I'll dedicate a section to 'meta' Scylla builds, and then a separate one to my more peculiar builds lol.
Just wanted to say great guide, it was very intriguing to read, I even read the "About me" section believe it or not :D I loved the videos you included with regard to combos and the different build breakdowns. Will definitely have this guide pinned!
Looks like you archived your old guide and made a new one? (why didn't you just update the old one?)
General builds still look good without the mask. (RIP mask's < 1 week lifespan, lol)
Awesome that you added the skill leveling detail with point-skipping. Looks great there.
For the anti-tank build, I agree with the other comments that Obsidian Shard should be built late, due to how the passive works.
Great, great info in the rest of your guide. Her Sentinel's name is Zoey? LOL never knew that.
(spell check on "quite" in the first sentence in Scylla 201)
One thing you might consider emphasizing just a bit more is the CC immunity of her ult. You DO mention it, but talking about using it as an alt to blowing your Purification Beads and how you can use that to your advantage in some situations (like Ares' ult, where he becomes an easy target) would be nice.
That is a great autobiography. Very entertaining, and great info. Very solid stats. But you can tell that you're very familiar with her, even without the stats. Holy lots of stars, BTW.
Much appreciated for your help! I'll probably be updating the guide later today with everyone's feedback and will of course provide credit where credit is due <3
Im not 100% sure about new Soul Reaver on Scylla but you can keep it I guess. (Though I would think seeing it on someone like Thoth or Agni with high CDR would be better).
I'll bear that stuff in mind. I only ever build new Soul Reaver against tanky comps because of its passive, synergy with Book of Thoth and massive Power, but against standard comps I probably won't build it. And yeah, I've been getting some good feedback on when Pen items should be built so I'll keep those suggestions in mind as I do some further testing <3
Hey Alycia.
Guide is looking good. Good use of coding and examples.
Just some feedback on items:
I know you've given plenty of examples in your "Hybridization of builds" under "Items". However, consider moving those examples to the top of your guide, in the purchase orders.
I'm under the impression people will just look at the builds without bothering to read the guide.
I definitely see the appeal of Polynomicon, and you've given some good examples to defend it on Scylla. I know this is an assassin Scylla build rather than a standard build. However, if I'm using my ult on grouped up enemies, I think I'd benefit from more penetration than Polynomicon, in that particular instance. So for optional items, explicitly say that more penetration can be a substitution for Polynomicon.
For the anti tank example build, your Obsidian Shard is in there way too early. Enemies, even tanks, simply haven't built up enough magical defense for Obsidian Shard to be of use. I'd move it to 5th or 6th item. This is also what I was talking about earlier - Move your item hybridizations to your examples build so people can see them when they open this guide.
But other than that, guide is looking nice and clean. Good effort.
Much appreciated! This guide is basically centered around using Polynomicon but I do see the validity in mentioning the potential drawbacks to it in terms of lost pen, as well as some alternatives that could be used. I will for sure make mention that this build is geared more around empowering Scylla outside of her ultimate as opposed to maximizing her ult potential.
I'll also be sure to note some of the Hybrids towards the top as well. I don't know why I didn't think of that.
As for the Anti-Tank build I wasn't entirely sure whether or not to have Obsidian Shard that soon but I can definitely see your point in building it later.
I'll be sure to update the guide with these changes at a later point when I have time to sit down with it again and really think them through. I really appreciate it! :3
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I restructured the guide, so I just mentioned a list of the usual items and noted when you could potentially use each item. There's a lot of variations, so I didn't want to spam it with just a bunch of different builds, so I just kind of took the top 3 common ones. And of course, I mentioned that none of the builds are perfect and can vary depending on comps and match-ups (another reason I restructured the Items section to cover each item instead of each build). But yes, I agree that Obs-shard does have a place in conquest when necessary.
First, the arena surviability could do without Warlocks and Book of the Dead, and instead pick up E-Staff. Warlocks is just generally a bad item right now and takes way too long to stack, and Book of the Dead is only worthwhile when built alongside Book of Thoth due to the item synergy.
I would instead build something like: Shoes of the Magi, Doom Orb or Book of Thoth, Spear of Desolation, Ethereal Staff, Polynomicon, situational (damage or defense).
Second, im not sure why your conquest build has the late Doom Orb pickup when you're rushing Bancroft's Talon as your early power spike item. Generally for the current meta you see Doom Orb rushed straight after boots (Usually always Shoes of Focus for this build), going the Magic Shoes, Lost Artifact, and 1 Multi Potion (or Healing Potion) start. You back as soon as you have the 650 gold to rush boots.
https://smitesource.com/gods/1988/builds/5bef20f2-4b53-4a36-bf75-32b1af940778
I will also note that I don't play Conquest nearly as much as other people and only started Ranked Conquest because of the Limited Skin you get after 75 wins. Before the announcement that it would go to Anhur, I knew there was around a 1% chance it could go to Scylla, and I couldn't risk missing out on a Scylla skin xD.
I've seen a lot of people rush Doom Orb for her, so I suppose I should make mention of it, but I find a lot more success on Bancroft's. I will be the first to agree that many of my builds are 'unconventional,' but I've seen a lot of success with them. A big part of this guide was to tell players what works for me, not necessarily what is 'meta' for Scylla, with 99% of players. Maybe in the next update, I'll dedicate a section to 'meta' Scylla builds, and then a separate one to my more peculiar builds lol.
Just wanted to say great guide, it was very intriguing to read, I even read the "About me" section believe it or not :D I loved the videos you included with regard to combos and the different build breakdowns. Will definitely have this guide pinned!
cheers,
Tokarev
Looks like you archived your old guide and made a new one? (why didn't you just update the old one?)
For the first build I would get Spear of Desolation and then Polynomicon as getting it third is not worth it.
For the second build get Soul Reaver third then Polynomicon fourth then Obsidian Shard fifth.
I think Warlocks may have to be considered for solo lane mages now only (if even that).
Guide is looking good. Good use of coding and examples.
Just some feedback on items:
I know you've given plenty of examples in your "Hybridization of builds" under "Items". However, consider moving those examples to the top of your guide, in the purchase orders.
I'm under the impression people will just look at the builds without bothering to read the guide.
I definitely see the appeal of Polynomicon, and you've given some good examples to defend it on Scylla. I know this is an assassin Scylla build rather than a standard build. However, if I'm using my ult on grouped up enemies, I think I'd benefit from more penetration than Polynomicon, in that particular instance. So for optional items, explicitly say that more penetration can be a substitution for Polynomicon.
For the anti tank example build, your Obsidian Shard is in there way too early. Enemies, even tanks, simply haven't built up enough magical defense for Obsidian Shard to be of use. I'd move it to 5th or 6th item. This is also what I was talking about earlier - Move your item hybridizations to your examples build so people can see them when they open this guide.
But other than that, guide is looking nice and clean. Good effort.
I'll also be sure to note some of the Hybrids towards the top as well. I don't know why I didn't think of that.
As for the Anti-Tank build I wasn't entirely sure whether or not to have Obsidian Shard that soon but I can definitely see your point in building it later.
I'll be sure to update the guide with these changes at a later point when I have time to sit down with it again and really think them through. I really appreciate it! :3