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Croc Rocket - Sobek Guide (S5)

6 0 83,477
8.6
by BankaiSensei updated February 19, 2018

Smite God: Sobek

Build Guide Discussion 2 More Guides
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Sobek Build

Starter

Build Item Guardian's Blessing Guardian's Blessing
Build Item Glowing Emerald Glowing Emerald
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2
Build Item Horrific Emblem Horrific Emblem

Final Build

Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Shoes of Focus Shoes of Focus
Build Item Emperor's Armor Emperor's Armor
Build Item Bulwark of Hope Bulwark of Hope
Build Item Mantle of Discord Mantle of Discord
Build Item Void Stone Void Stone

Final Build (vs Hyper Carry)

Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Shoes of Focus Shoes of Focus
Build Item Genji's Guard Genji's Guard
Build Item Jade Emperor's Crown Jade Emperor's Crown
Build Item Mantle of Discord Mantle of Discord
Build Item Void Stone Void Stone

Final Build (vs Heals)

Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Shoes of Focus Shoes of Focus
Build Item Emperor's Armor Emperor's Armor
Build Item Pestilence Pestilence
Build Item Mantle of Discord Mantle of Discord
Build Item Void Stone Void Stone

Final Build (vs Hyper Carry w/ Heals)

Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Shoes of Focus Shoes of Focus
Build Item Pestilence Pestilence
Build Item Jade Emperor's Crown Jade Emperor's Crown
Build Item Mantle of Discord Mantle of Discord
Build Item Void Stone Void Stone

Relics

Build Item Horrific Emblem Horrific Emblem
Build Item Heavenly Wings Heavenly Wings
Build Item Magic Shell Magic Shell
Build Item Cloak of Meditation Cloak of Meditation
Build Item Shield of Thorns Shield of Thorns

Sobek's Skill Order

Charge Prey

1 X Y
Charge Prey
3 15 16 18 19

Tail Whip

2 A B
Tail Whip
2 8 11 12 14

Sickening Strike

3 B A
Sickening Strike
1 4 6 7 10

Lurking In The Waters

4 Y X
Lurking In The Waters
5 9 13 17 20
Charge Prey
3 15 16 18 19

Charge Prey

1 X
Sobek charges forward at a frenzied pace. If Sobek hits an enemy, he does damage, becomes briefly CC Immune, and throws the enemy behind him. Sobek is immune to knockups while dashing.

Ability Type: Dash, Crowd Control, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+50% of your Magical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Tail Whip
2 8 11 12 14

Tail Whip

2 A
Sobek whips around in a circle, knocking enemies back and doing damage.

Ability Type: Circle, Knockup, Damage
Damage: 90 / 135 / 180 / 225 / 270 (+40% of your Magical Power)
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Sickening Strike
1 4 6 7 10

Sickening Strike

3 B
Sobek does an axe attack that damages all enemies in front of him and lowers their healing received. In addition, Sobek heals for each enemy hit, up to 4.

Ability Type: Cone, Heal, Damage
Damage: 90 / 125 / 160 / 195 / 230 (+30% of your Magical Power)
Healing Reduction: 40%
Healing Reduction Lifetime: 5s
Heal: 22 / 29 / 36 / 43 / 50
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Lurking In The Waters
5 9 13 17 20

Lurking In The Waters

4 Y
Sobek submerges himself, where he gains 20% protections, regenerates Mana, is immune to Crowd Control, may pass through player-made walls, and he Slows all enemies. When Sobek emerges, he damages all enemies in the radius. Cancelling the ability decreases the damage.

Ability Type: Circle, Debuff, Damage
Damage: 300 / 450 / 600 / 750 / 900 (+80% of your Magical Power)
Submerge Slow: 30 / 35 / 40 / 45 / 50%
Submerge Lifetime: 5s
Submerge Mana Regen: 10% per second
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Intro

Sobek, God of the Nile

Hey! My name is Bankai Sensei and this is my first guide. I've been playing Smite on console since the beginning of Season 3. I'm Level 147 and have reached Diamond in both Ranked Joust and Ranked Conquest. I mainly play Support in Conquest, although I like to Jungle and Mid, too. I have 25 gods at Mastery X (e.g., Sobek, Athena, Erlang Shen, Nike, Chiron, AMC, Nox, Zhong Kui, Awilix, Serqet). I play a lot of Sobek across all game modes and have 3000+ worshipers with the le crocodile.

The Croc - The Myth - The Legend


Intro to Guardian

Guardians are the tanks of smite. The main roles of the Guardian are (1) to tank/mitigate incoming damage, (2) to peel for the teammates, and (3) to interrupt enemy gods. Despite the game mode, Guardians are the support in any fight.

    (1) To tank/mitigate damage --
    When the enemy team is attacking, the Guardian wants to be hit by as many of the enemy gods' abilities as possible. This will spare the squishies on your team (mage, hunter, assassin) and allow them to fight uninhibited.

    (2) To peel for the teammates --
    When the enemy team is attacking, the Guardian wants to protect teammates by CC'ing the enemy gods. This allows your teammates to escape, reset, and continue fighting.

    (3) To interrupt enemy gods --
    When an enemy god is using or preparing an ability, the Guardian will use CC to stop, delay, or cancel the incoming enemy ability. This will allow your teammates to go on the offensive as the enemy's kit is on cooldown.

**Make sure to pay extra attention to your squishies (Mage, Hunter, Assassin). They need more help than a Warrior or another Guardian.

Intro to Sobek as Guardian

Each Guardian has their own unique way of fulfilling their role.

  • To tank/mitigate damage --
    Sobek naturally has a higher health total and more protections than other classes. To capitalize on this, you want defensive items that grant additional health and protections to increase longevity in team fights. Sustain is key for Guardians. Damage WILL happen. Your job is to handle that damage and carry on in spite. Luckily, Sobek's third ability, Sickening Strike, heals him! And Sobek's passive, Blessing of the Nile, grants additional protections for successful basic attacks and abilities.

  • To peel for teammates --
    Sobek has fantastic peel! His first ability, Charge Prey is perfect for literally throwing an enemy away from a teammate. Sobek's second ability, Tail Whip, is also a great tool for pushing an enemy away from a teammate. Lurking In The Waters can be used to slow down enemies and discourage enemy pursuit. Squishies love a Guardian that can hit their peel <3

  • To interrupt enemy gods --
    As mentioned above, Sobek can use Charge Prey and Tail Whip to peel for a teammate. These abilities can also be used to interrupt enemy abilities. If an enemy is using an ability that is active or channeling, Sobek can pluck them out of it with Charge Prey. Likewise, Sobek can use Tail Whip to interrupt an active or channeled enemy ability. Additionally, Sickening Strike has an anti-heal property and can be used to minimize enemy healing.

**Some abilities (and Purification Beads) will make the enemy immune to types of CC, so Charge Prey, Tail Whip, and Lurking In The Waters won't push, pull, or slow them.

Stats

General
Health: 571 (+81)
Mana: 245 (+35)

Speed: 365 (+0)
Range: 12 (+0)
Attack/Sec: 0.86 (+1.4%)
Regen
HP5: 6.75 (+0.75)
MP5: 4.93 (+0.43)

Protection
Magical: 31 (+0.9)
Physical: 22 (+3)
Basic Attack
Damage: 40 + 1.5 (+20% of Magical Power)
Progression: None
.
.
.
.

Pros & Cons

Pros:
  • Great Peel for Teammates
  • Sustain
  • Anti-Heal
  • Solid Damage
  • Ult Out of CC
  • Protctions from Passive
  • Synergy with several ADCs & Jungs (e.g., Ullr & Awilix)
  • Can't Be Ignored
Cons:
  • Difficult to Pluck
  • Mana Hungry
  • Potential to be banned in ranked
  • Missing Charge Prey can be fatal
  • Can Be Predictable to Experienced Players
.
.

Abilities





skills

Items






Starter


Guardian's Blessing is a cornerstone item for most Guardians. It provides health, protections, hp & mana for minion assists, mana regen, and additional gold per minion assist. With this item, you want to get the ASSIST for the minions instead of the kill. This item stacks upon minion assists and evolves to give even more gold per minion assist.


Item 1


Gauntlet of Thebes is one of my favorite items to use on Guardians. It provides much needed health, protections for each stack, and upon evolution it provides additional protections for you and nearby teammates. I build this item first because of the health, HP5, and eventual aura. Keep in mind, if you build this first you will be slow as you do not have boots yet.

Item 2


Shoes of Focus provides highly valuable mana for your early game as well as cooldown, which will allow you to engage more often as well as increase the likelihood that your peel is ready when it needs to be.

Item 3


Emperor's Armor is a preferred item of mine. It decreases the speed at which enemy towers/phoenixes fire, and increases the speed at which allied towers/phoenixes fire. This will allow Sobek to tower dive enemies, and in turn allow your teammates to either push tower or finish off an enemy cowering under tower. Most importantly though, it provides health and physical protections, which will be key in mitigating damage against a physical ADC.

ALTERNATIVE
Genji's Guard is a good alternative if you are vs a Hyper Carry (i.e., magic based Carry). It provides magical protections, cooldown, MP5, and health. Definitely a good item for sustain on Sobek. The passive can further decrease cooldowns.

ALTERNATIVE
Pestilence is necessary when the opposing team has healers. It provides good magical protections, health, and reduces healing of nearby enemies. Build as Item 3 vs a Hyper Carry with a healer on their team.

Item 4


Bulwark of Hope is a commonly used item as it provides health, magical protections, and a shield (based on your health total) upon entering dangerously low health. At this point in the game, players are rotating more and team fights are starting to happen. Adding magical protections is essential since you will more than likely be encountering an enemy Mage now. Furthermore, the shield will help greatly when using Lurking In The Waters as it allots you that little bit of extra time you need for full damage.

ALTERNATIVE
Jade Emperor's Crown provides physical protection, health, and some magical power. It also decreases the physical power of nearby enemies. Build this as Item 4 if you are vs a Hyper Carry (and built magical protections for Item 3).

ALTERNATIVE
Pestilence is necessary when the opposing team has healers. It provides good magical protections, health, and reduces healing of nearby enemies. Build as Item 4 vs a physical Carry with a healer on their team.

Item 5


Mantle of Discord is a sound defensive item that provides solid protections and more cooldown. Around this time, you may find yourself waiting for your abilities to cooldown. This item will improve your cooldown times and grant a stun upon entering dangerously low health. The stun can get you out of tricky situations where you are being focused, or it can stun enemies while you are using Lurking In The Waters to ensure full damage.

Item 6


Void Stone gives more health, magical protection, and magical power while also lowering nearby enemies' magical defense. This item will help with chipping away at Guardians and Warriors who have build magical defense. It can not only increase the damage you do, but it can also increase the damage your teammates do in team fights by making enemies more susceptible to magical damage.

Relics


Horrific Emblem is used to slow enemies to confirm kills and to peel for teammates. I find it very useful early game to punish my opponents when they overextend. Usually my first relic.

Heavenly Shoes
Heavenly Shoes is super useful for getting teammates out of sticky situations. This relic can also be used to chase down retreating enemies and to negate CC. Usually my second relic.

ALTERNATIVE
Magic Shell provides you and your teammates with a small shield that helps mitigate damage. Great for mitigating damage from enemy ultimates. Upgraded, this relic absorbs two Basic Attacks, which can be incredibly useful vs Basic Attack based gods. However, this item can be difficult to use effectively.

Meditation CloakALTERNATIVE
Meditation Cloak is great for more sustain. It restores health and mana for teammates, and when upgraded it reduces mana cost and 1 second of cooldown. A good alternative if you find yourself returning to fountain too much, low on health, or OoM often.

ALTERNATIVE
Shield of Thorns can be used to reflect damage back at your attacker, thus detouring them from attacking and allowing you to either escape or move in closer. Upgraded, this relic limits the amount of health enemies can regenerate from Lifesteal when attacking you. And since Lifesteal is huge in the meta right now, this is a viable relic.

Gameplay

Early Game


Mid Game


Late Game

Chef Sobek

Sobek needs a Chef skin. A white Chef's hat, with a white Chef's top, and a giant spatula.

Leave a Comment

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1
Branmuffin17 (400) | February 21, 2018 4:52pm
Hey Bankai (1st story arc of Bleach = best Bleach IMO), good first guide, and I like the intro chapters for overviews.

Some quick comments:
  • I can agree with Shoes of Focus though I think a bit more option (at least considering Travelers Shoes or Reinforced Shoes) might be good.

  • I don't know if I agree with Jade Emperor's Crown being the set item 4 if you are vs a magical carry and built Genji's Guard previously. I'd say it's an option, but if it's a 3 magical 2 physical comp, and those 2 phys aren't nearly as dangerous, Jade's perhaps less beneficial than perhaps a better counter item...

  • Speaking of counter items, you don't have any, other than Pestilence. What about Hide of the Nemean Lion or Midgardian Mail? Midgard, or maybe even Witchblade, are quite functional if facing that magical carry...the added health is nice, but what you'd be looking to do is try to slow their attack speed down...that will definitely hinder the DPS of a Freya. Anyway, as Support, one of your main jobs (besides tanking and peeling) is to get items that counter enemies...would really like to see some of those as options, if nothing else.

  • I do like Void Stone, but think it has a place earlier in the game, not just as item #6. If you're being the aggressor in lane, and especially if you've got a magical jungler or a magical ADC, early protection reductions are going to really help overall damage output. If you consider this potential aggression, then perhaps you might want to consider further alternatives, by even possibly dropping Gauntlet of Thebes for a more aggressive set of items...like an early Jade + Void, or figuring out a way to fit in Stone of Binding...not saying these are options you'd like, but at least something to consider.

  • In your gameplay section, the only early game explanation you have seems to be meeting the enemy duo in lane to start. What about if they go and clear their red/purple? Your instructions at that point are rendered void.

  • You talk about warding, but don't have that section...assuming you're planning on making one, but it's in process?
3
iMetroh | February 19, 2018 7:33pm
Amazing guide! This will for sure up my game with Sobek! Thanks for the help! Ive tried your guide and it rocks!
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