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Sell Hunter's Blessing for Deathbringer late game
Asi can be swapped for Soul Eater
Odysseus' Bow can be swapped for Brawler's Beat Stick if anti-healing is needed
Get Phantom Veil if there's an Odin
Late game this is the only consumable you'll need
This guide covers all modes except Siege.
If you see any errors, they're mostly likely from when I wrote the guide two years ago. please inform me of any, thanks.
Pros:
Critical Chance Build: Ninja Tabi is to improve your DPS to help support Rage with its' high critical chance, and Deathbringer's increased critical strike damage. Soul Eater is for boxing and staying alive, while Titan's Bane keeps your damage up against tanks.
Qins's Sais Build: Since the focus of this build is Qin's Sais, attack speed is an important factor here. That's why I chose Asi over Soul Eater, and The Executioner over Titan's Bane; along with Odysseus' Bow.
Pure Ability Based Build: This build is made so that Cupid's abilities and combos are the core of the damage, as opposed to basic attacks. Transcendence is the obvious choice here over Devourer's Gauntlet due to the cooldown reduction, mana, and power. Jotunn's Wrath and Soul Eater are great due to the same reasons that Transcendence is. Titan's Bane and Brawler's Beat Stick are for the power and penetration.
Qin's Sais Based Build: I started with Heavy Mace (which will build into Jotunn's Wrath) due to the mana Jotunn's Wrath gives, along with the CDR, power, and penetration. Specialist's Blessing is great for the CDR buff. Stacks are easily built. The build overall is based on Qin's Sais due to that being cheaper than a critical chance based build. Tower pushing is key, that's why this build is high in penetration. Brawler's Beat Stick is for anti-heal; and remember that as of recent there will always be a healer unless a re-roll occurs.
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Arena,clash joust:
Critical Chance Build (Has items that just do not work that well together, soul eater/trans and crit): Devourer's Gauntlet, Ninja Tabi, Rage, The Executioner, Deathbringer, Poisoned Star.(or swap rage for wind demon and rearrange the crit item order to PS/WD/DB)
Qin's build (2 items with NO power + ninja tabi together) - you can go devourers or trans in a qins build but i'll stick to trans in my example: Transcendence, Warrior Tabi, The Executioner, Bloodforge, Qin's Sais, Odysseus' Bow. (can swap o-bow for crusher and get it third instead).
Pure Ability Based Build (Could get a little attack speed since you have none) : Transcendence, Warrior Tabi, The Crusher, Heartseeker, Jotunn's Wrath, Titan's Bane. (if its arena against squishies swap titans bane for bloodforge).
For Arena and clash I would start tier 2 trans. For joust I think attackers blessing and tier 1 trans.
Assault:
Start (specialists is a waste on cupid, and you only pick up mana pots for some reason): For start either: Bloodforge and pots or : Mage's Blessing/ Hunter's Blessing and Heavy Mace and pots.
Assault build: Build order depends on start but im thinking: Bloodforge, Warrior Tabi, The Crusher, The Executioner , Qin's Sais, Heartseeker. Depending on the game swap warrior/crusher for ninja/beatstick.
Conquest ADC (ok the start is fine but I would MUCH rather get tier 2 trans to save gold, and also change YOUR start to have multi-pots instead of mana pots):
Qins build (At this point you may as well just go an actual ability based build): Transcendence, Warrior Tabi, The Executioner , Jotunn's Wrath, Heartseeker, Bloodforge OR: Transcendence, Warrior Tabi, The Crusher, Heartseeker, Jotunn's Wrath, Titan's Bane.
Crit build (PLEASE DO NOT build O-bow in a crit build): Devourer's Guantlet, Ninja Tabi, Rage, The Executioner, Deathbringer, Poisoned Star. (or swap rage for wind demon and rearrange the crit item order to PS/WD/DB)
You say "Soul Eater is for boxing and staying alive" - yet it isn't for boxing, it's for sustain through ability usage, which Cupid makes **** use of. Without his ult he only procs the ability lifesteal on his 1, making Soul Eater a trash item on Cupid.
I'll change/update the guide when I have the time
Remember Cupid is not a healer for smite, so have you heal more often could be nice, since healing your teammates regen your mana plus gives a nice advantage to your team. Also the ultimate and heart bomb sooner are welcome too.
Firstly, as I always say, build order is important, and a lot of others list builds as you have. I know that you're listing your last item in the 1st slot based on replacement of a blessing...but that's confusing. If you're showing a build, just show it in order of item purchase, not how it shows up end-game.
For the Arena/Clash/Joust Qin's build, if you're committing to Qin's, you're committing to basic attacks. So one of your options is to completely drop Transcendence, and make that full commitment (though you can keep Trans if you really want). I also feel that Ninja Tabi is almost always a better choice. Only 20 less power for an additional 20% AS is a great trade-off (20 power is worth way less than 20% AS for Qin's procs). I would even use Ninja for the pure ability build...a bit more AS to make you a bit more functional in-between ability use is worthwhile.
For Assault, I'm in agreement with Myst. I always, always start Jotunn's on Cupid. The healing isn't huge but is always helpful, even with a healer teammate (especially if they're dead), and the CDR = more hearts, more mana (due to teammates picking up hearts), and more Heart Bomb poke...and more huge AOE ults.
For Conquest ADC...again, Ninja Tabi over Warrior Tabi. And if you do want to maintain a Qin's build for Conq rather than the full conversion to ability as Kriega suggests, then I would stick with Transcendence, Ninja Tabi, The Executioner, Qin's Sais, Bloodforge, situational.
I hope you find some free time to update this amazing guide!!!
Feedback incoming.
On to the writeup sections:
Thanks for the feedback! Also, I feel like there is always something "off" about this guide
There just some points I suggest you update:
Finally, nice to see a Cupid man too, and the rest of the Guide is pretty good. Keep your excellent work man!
At max rank, 110 base heal per heart + 25% scaling. 56.25 from power from items from the main build (25% of 225 power). 166.25 per heart, 498.75 from all 3 hearts.
You say though that you can reach 195 heal per heart with a less powerful build, and that's mathematically impossible. This would mean you'd need 85 contribution...that means you'd need 340 power, so it would have to be a MORE powerful build, and I don't know how you'd hit 340 power. Maybe with a significantly off-meta build...Warrior + Trans + Shifter's + Bloodforge + Malice + Deathbringer = 363 power, but holy **** stinky build.
Maybe I was too high about 195 but it's something around this with some less powerful build BUT, as I said, this number is only possible fully stacked (With fulluy stacked I was talking about the Cupid's passive)
Furthermore, the numbers with Lovestruck FULLY STACKED is 110 (+16%) + 25% (+16%). Without the stacks of Lovestruck I must agree with the numbers.
So I hope my thoughts and ideas help so keep working on this guide and keep giving it love and dedication this could become a nice Cupid guide.
Alrighty, I think you added to this guide with multiple builds...am I correct? Anyway, with 4.13, going to see if I have different feedback for the various builds as you currently have them.
Anyway, thoughts?
In arena, should I be stacking at all due to the lack of minions?
Jotunns sounds good, I'll add that.
How do you add another skill sequence chart?? Or do you mean just writing I'd down?
For Share The Love… I've never thought of that! Qins instead of crit seems good. Do you think crit is too expensive?
For defence against a team with 4 of the same type would Shogun's Kusari for magical gods be a good idea? I'm not really sure what to get for physical
Does The Executioner's passive work on towers? If it doesn't, I'm most likely replacing it with titans.
Witchblade has lifesteal?? I've gotta try this. I'll add the relics too.
Thanks for the feedback!
Anyway, to answer some of your questions...Stacking is fine in Arena...as long as you have good wave-clear, and as long as you don't have 3 other people trying to build stacks at the same time, you should be okay.
When you change to a different build tab, you have the same option to suggest the skill leveling order. Check it out carefully, you'll see what I mean.
My whole thing with crit is that it takes 2 items. Qin's only takes one to be the main DPS focus of the build. W/ Trans, you need 2 crit, at least 1 strong pen, and boots. That's 5 of 6 item slots. So do you get lifesteal? Or pass on it to get something else?
I guess that's why I like Devo's. It's the initial focus of the build...early stacking...and then there's my lifesteal that I feel so dependent on (or maybe it's just like a security blanket). So now, if I want to go crit, I don't have to decide between lifesteal and something else...Boots, Devo's, Pen, 2x crit, and any utility I want without having to potentially sacrifice lifesteal (like getting Fatalis prior to this).
For Arena, crit can be a bit expensive, but Rage has a great DPS spike. So it can be worth it. Trans + WD + DB in Arena is pretty damn expensive, not considering other items.
Shogun's Kusari is an option for magical protection, but at that point, Shifter's Shield might still be a better option...get some protection but also help your damage...at least situationally. The CDR is nice for ability use in Assault =P
Protection reduction (e.g. The Executioner and Demonic Grip, for example) does NOT work on towers. Has to be either flat or % pen.
Anyway, sorry this was so long. Felt like rambling.
His Flutter shouldn't be leveled first, and so he'll be relying on his abilities more than his basics. However, as the game progresses and Flutter gets leveled, I think he'll get a lot more damage out of his basics. If he can get past the early game, I'd say he's a solid basic attacker with added utility out of his abilities beyond that of most standard hunters, and he'd appreciate a late-game conversion from Warrior Tabi to Ninja Tabi.
@Tlaloc1050: Things I would consider at this point...at least for Conq or standard ADC build...
I'm down with the crit Cupid. With his steroid change to a steady, passive effect when leveling his Flutter, he can definitely work well that way. Another thing pointing him away from the Power/Pen Transcendence build is that only 2 of his 4 abilities deal damage (and one of those is his ultimate, with a long CD), so he WILL need to rely on his basic attacks a good deal.
That said...combining Qin's Sais with crit items is not optimal. You're losing out on damage in doing this. Usually, you'll choose one OR the other build path. With Qin's Sais, you'd get it in the middle of the build (like you do), with the rest of the build focusing on attack speed and penetration, specifically to get more hits of the passive (attack speed), and deal more actual damage per hit (pen). It's not really the best on hunters though...it's best on some assassins and warriors with quick attack chains that can take advantage of the passive proc more often.
Your build, as the main example, is severely lacking in enough penetration. The answer to that? Probably not Titan's Bane, which you do have as a "replacement for tanky gods." Really, you're going to want The Executioner, which is absent from mention in this guide.
And in actuality, The Executioner is the item of choice when dealing with your penetration requirement. It can work well with both Qin's AND crit builds.
Other points...I think you're building Hastened Fatalis too early. He needs more power early, if we're talking ADC in duo, to help his Heart Bomb clear the wave. Fatalis is functional, but it should be built later.
Also, you're building him hybrid...you've added Jotunn's Wrath. I get it, he's got a lot of utility and you're probably looking to take advantage of that...healing, huge AOE ult stun, etc. But this isn't optimal, and cuts into his effectiveness in his basic attacks, which this build is focused on. Only time I'd build Jotunn's Wrath would probably be in Assault, and exactly in the 1st position you build it in your Assault build...the healing WILL be helpful, albeit somewhat small, and the mana regen from it will keep you sustained since you can't go back to base in that mode...and the AOE ult will be helpful in teamfight modes such as that.
In any case, my suggestion is to drop Qin's Sais and Jotunn's Wrath. I'd really model this mostly after a standard crit build. You should focus on power and sustain in the early going to help with wave clear, meaning Death's Toll, Warrior Tabi + Devourer's Gauntlet, then moving into attack speed... Ichaival or Silverbranch Bow if preferred, consider The Executioner at that point unless people aren't building much protections or just move straight into Wind Demon + The Executioner. Depending on how things are going, you can slot in Hastened Fatalis mid-build (perhaps main item #4), or better, after you've completed all other items.
And just to clarify, why not Fatalis 2nd? It provides 0 power...the 10 flat pen is okay, and the attack speed is nice, but the increased price ($2600) means it'll take longer to build, and until you've got the added attack speed from your Flutter's passive portion, you're not getting all that much from it. You can box better, sure, but you're going to be shooting Nerf darts at that point. Not too effective.
Hope this helps!