Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Horus guides

Jungle Horus the Secret Assassin

4 2 6,580
6.8
by RossT2 updated December 20, 2020

Smite God: Horus

Build Guide Discussion 5 More Guides
Tap Mouse over an item or ability icon for detailed info

Horus Build

Conquest - Starter

Notes The Way I clear buffs. clear speed, use Hand of the gods on nearby xp camp, clear mana for the solo laner, clear back left xp, then take red for your mid. The potions are more than enough to stay in the jungle until you've finished building boots.

Notes

The Way I clear buffs. clear speed, use Hand of the gods on nearby xp camp, clear mana for the solo laner, clear back left xp, then take red for your mid. The potions are more than enough to stay in the jungle until you've finished building boots.

Build Item Assassin's Blessing Assassin's Blessing
Build Item Boots Boots
Build Item Hand of the Gods Hand of the Gods
Build Item Healing Potion Healing Potion
4

Conquest - Purchase Order

Notes Sell Assassins Blessing for Deathbringer, and buy an elixir of speed when you have around 2500 gold. This is the exact gold needed be enough to sell Boots of Talaria and buy both The Elixir and Serrated Edge

Notes

Sell Assassins Blessing for Deathbringer, and buy an elixir of speed when you have around 2500 gold. This is the exact gold needed be enough to sell Boots of Talaria and buy both The Elixir and Serrated Edge

Build Item Assassin's Blessing Assassin's Blessing
Build Item Talaria Boots Talaria Boots
Build Item Hydra's Lament Hydra's Lament
Build Item Rangda's Mask Rangda's Mask
Build Item Runeforged Hammer Runeforged Hammer
Build Item Malice Malice
Build Item Deathbringer Deathbringer
Build Item Elixir of Speed Elixir of Speed
Build Item Serrated Edge Serrated Edge

Full Build

Notes This is the standard Optimal build, however it doesn't always work in every game. If you have trouble, instead of buying serrated edge Refer to the Items to Consider section on what to replace it with. If you need anti-heal, shadowsteel shuriken is your best bet.

Notes

This is the standard Optimal build, however it doesn't always work in every game. If you have trouble, instead of buying serrated edge Refer to the Items to Consider section on what to replace it with. If you need anti-heal, shadowsteel shuriken is your best bet.

Build Item Deathbringer Deathbringer
Build Item Serrated Edge Serrated Edge
Build Item Hydra's Lament Hydra's Lament
Build Item Rangda's Mask Rangda's Mask
Build Item Runeforged Hammer Runeforged Hammer
Build Item Malice Malice

Joust/Clash/Arena Starter

Notes Full Build Same as Conquest

Notes

Full Build Same as Conquest

Build Item Combat Boots Combat Boots
Build Item Morningstar Morningstar

Items to Consider

Notes + Shadowsteel Shuriken - Anti-Heal
+ Poisoned Star - 20% Slow + Extra 15% Crit
+ Bloodforge - Shield + Power Replacement for Rangas Mask
+ Hastened Katana - Basic Attack Penalty
+ Winged Blade - Countering Enemy Slows
+ Magis Cloak - Stun/Taunt Counter
+ Cursed Ankh - 2nd Anti Heal
+ Blink Rune - Counters Enemy Escapes/Leaps
+ Horrific Emblem - AoE Non Item Slot Frostbound
+ Pestilence - 3rd Anti Heal (Usually for Hades if team is lacking Anti heal)

Notes

+ Shadowsteel Shuriken - Anti-Heal
+ Poisoned Star - 20% Slow + Extra 15% Crit
+ Bloodforge - Shield + Power Replacement for Rangas Mask
+ Hastened Katana - Basic Attack Penalty
+ Winged Blade - Countering Enemy Slows
+ Magis Cloak - Stun/Taunt Counter
+ Cursed Ankh - 2nd Anti Heal
+ Blink Rune - Counters Enemy Escapes/Leaps
+ Horrific Emblem - AoE Non Item Slot Frostbound
+ Pestilence - 3rd Anti Heal (Usually for Hades if team is lacking Anti heal)

Build Item Shadowsteel Shuriken Shadowsteel Shuriken
Build Item Poisoned Star Poisoned Star
Build Item Bloodforge Bloodforge
Build Item Hastened Katana Hastened Katana
Build Item Winged Blade Winged Blade
Build Item Magi's Cloak Magi's Cloak
Build Item Pestilence Pestilence
Build Item Frostbound Hammer Frostbound Hammer
Build Item Horrific Emblem Horrific Emblem
Build Item Cursed Ankh Cursed Ankh

Relics

Notes Optimal Relics are Blink Rune and Horrific Emblem

Magic Shell is a great alternative as it can save you in the early game allowing you to get your 3 off on a minion wave and survive and late game the upgraded version can also block insane burst crit damage from AA hunters.

The Choice between Blink Rune/Horrific Emblem depends on the early game. If the enemy team have gods with movement speed buffs horrific emblem should be used as a counter or to secure kills on fleeing gods or enemies that try to duke your basic attacks. Blink Rune is favourable though as it counters both gods with Leaps/Dashes and allows you to initate from further away.

Beads should always be purchased over Horrifc Emblem and as the first relic when facing gods that rely on CC or have heavy CC Ultimates such as Da Ji, Anubis, Fenrir, Ares, Athena, ***bakharna, Hades. Aegis can be bought to counter gods like Tsukyomi/Vulcan Ultimates.

Notes

Optimal Relics are Blink Rune and Horrific Emblem

Magic Shell is a great alternative as it can save you in the early game allowing you to get your 3 off on a minion wave and survive and late game the upgraded version can also block insane burst crit damage from AA hunters.

The Choice between Blink Rune/Horrific Emblem depends on the early game. If the enemy team have gods with movement speed buffs horrific emblem should be used as a counter or to secure kills on fleeing gods or enemies that try to duke your basic attacks. Blink Rune is favourable though as it counters both gods with Leaps/Dashes and allows you to initate from further away.

Beads should always be purchased over Horrifc Emblem and as the first relic when facing gods that rely on CC or have heavy CC Ultimates such as Da Ji, Anubis, Fenrir, Ares, Athena, ***bakharna, Hades. Aegis can be bought to counter gods like Tsukyomi/Vulcan Ultimates.

Build Item Blink Rune Blink Rune
Build Item Horrific Emblem Horrific Emblem
Build Item Magic Shell Magic Shell
Build Item Purification Beads Purification Beads
Build Item Cursed Ankh Cursed Ankh
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings

Horus's Skill Order Notes His 1 is his main source of damaging Jungle Monsters, yet his 2 will do a lot more damage to gods, after many games playing this build across all modes, I believe this is the most efficient.

Notes

His 1 is his main source of damaging Jungle Monsters, yet his 2 will do a lot more damage to gods, after many games playing this build across all modes, I believe this is the most efficient.

Updraft

1 X Y
Updraft
1 4 7 11 12

Fracture

2 A B
Fracture
2 6 8 9 10

Protector's Surge

3 B A
Protector's Surge
3 14 15 18 19

To The Skies!

4 Y X
To The Skies!
5 13 16 17 20
Updraft
1 4 7 11 12

Updraft

1 X
Horus uses his wings to create an updraft around himself, knocking nearby enemies into the air.

Using the currents from the updraft, Horus' next Basic Attack within 5s will create a gust of wind that travels forward, damaging enemies and slowing them for 2.5s. This attack cannot crit. Enemies that are knocked up when hit take bonus damage.

Ability Type: Circle, Knockup, Damage
Damage: 50 / 95 / 140 / 185 / 230 (+75% of your Physical Power)
Gust Damage: 30 / 40 / 50 / 60 / 70 + 100% of your Basic Attack Damage
Gust Bonus Damage: 1.5x
Gust Slow: 25%
Radius: 12
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Fracture
2 6 8 9 10

Fracture

2 A
Horus dashes forward a short distance, ready to strike with his weapon. If Horus hits a god he stops and stuns the god for 1.25s. He will then wind up a heavy cleave. Enemies hit have their Protections reduced for 3s.

Ability Type: Line, Dash, Damage
Dash Damage: 70 / 95 / 120 / 145 / 170 (+30% of your Physical Power)
Cleave Damage: 60 / 100 / 140 / 180 / 220 (+50% of your Physical Power)
Protection Reduction: 5 / 10 / 15 / 20 / 25
Range: 40
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Protector's Surge
3 14 15 18 19

Protector's Surge

3 B
Horus rushes to the aid of an ally. After selecting an ally, Horus will leap to their location before descending. Upon landing, the selected ally and all nearby allies have their health restored and gain protections for 5s.

Ability Type: Leap
Heal: 40 / 70 / 100 / 130 / 160
Protection Buff: 10 / 15 / 20 / 25 / 30
Range: 60
Cost: 45
Cooldown: 13s
To The Skies!
5 13 16 17 20

To The Skies!

4 Y
Horus sends a mirror image of himself into the sky that scouts for a location to fly to. Upon selecting a ground location, Horus will begin to channel for 2s. Allies near Horus after these 2 seconds are flown to the location Horus' image chose. Horus and his allies land with such force, enemies take damage and are knocked away from the landing location. Horus and his allies at the landing location gain a protective shield for 4s.

Ability Type: Circle, Buff, Damage
Damage: 150 / 250 / 350 / 450 / 550 (+80% of your Physical Power)
Shield: 160 / 240 / 320 / 400 / 480
Radius: 20
Cost: 100
Cooldown: 90s

Horus Threats

Tap each threat level to view Horus’s threats

Max
2
Major
8
Even
2
Minor
1
Tiny
0

Conquest / Clash



In Conquest when the game begins, my usual rotation with Horus is to clear speed camp first, then use Hand of the gods on nearby xp camp, clear mana camp for the solo lane, and then clear the double alpha harpy in mid if it's available, before rotating back round to take red camp for your mid. Before lastly claiming the back triple harpy xp camp. After which you ccan just float about the jungle farming camps like normal. Sometimes it's also worthwhile ganking the carry lane, as it serves as a reminder to the enemy that you could be lurking at any moment. The potions are more than enough to stay in the jungle until you've finished building boots. Otherwise just keep rotating the XP camps and jungle buffs for your team and help where needed.

Horus's early game isn't really optimal until you've bought Hydras Lament, and it becomes great once you buy Rangas mask as his damage really begins to take hold. You can get kills between levels 1-6 but the enemy has to be quite low in order for you to do so. It becomes much easier once you hit levels 7 and 8 as by this point your Fracture(2) should be hitting very hard.

His burst potential is very easy to pull off and late game can easily do over 2000 damage with just the 500 potion of power. With Red Buff and the Elixir of power included his power scales to 405 and his abilities hit monstrously hard, although he is extremely glass cannon like with the Rangas mask.

His abilities should be used in the following order.
Fracture (Dive), Fracture (Cleave), Basic Attack, Updraft, Ranged Basic Attack.

This is because Hydras gains damage from crit and although updraft can hit at 1.5x power the damage scaling from crit means you get higher damage than just proccing hydras with the Updraft buff. This only applies to late game though. Until you have Deathbringer you should be skipping the basic attack and just using Fracture straight into updraft if you knock them up for the 1.5x Damage Bonus.

Horus's 3, Protector's Surge is a great tool to aid in movement and allow him to hit and run enemy teams especially late game and in conjunction with his Ultimate can prove quite deadly. The idea is to find a safe spot behind your team / in the jungle, ult behind the enemy line. Use your Fracture/Updraft burst combo listed above and then use his Protectors Surge to leap to a nearby friendly target to get out of danger, healing both you and anyone nearby your target with a modest heal.

His 3 can also be great in the early game when lanes are still being farmed,if you spot an enemy killing lane minions you can use his 3 to dive to the lane minions and then you're in range to iniate with his burst and secure the kill or at the very least force the enemy player to back off / return to base granting your allies some lane pressure/relief.

His Ultimate when jungling can be used in 3 ways, I would not recommend using it to cross the map quickly as you can do this almost just as quickly on foot. Unless you are teleporting a teammate/teammates to iniate a gank.

His Ultimate is best used when you are in the jungle near a lane. You use the ultimate, fly behind the enemy carry/mid/solo and boom. Right behind them, and 9/10 they have no idea you're even there. Which gives you the perfect opportunity to kill them. You can also position your ult on top of an enemy trying to return to base. If they don't cancel their teleport and they are low, they will get annihilated by the landing. But it is best used as a ganking tool. Horus's ultimate is highly effective and probably the best flanking tool in the game when used properly. With the proper awareness you can easily destroy teams by flanking the solo weakened enemies retreating, and because Horus isn't a standard jungler most players completely forget they're bait

Even if you don't manage to get a kill, the enemy team usually ends up burning a few ultimates and their relics to survive, help their teammates peel, or kill you instead. Sometimes you can even escape to an ally with your 3 and complete bait out their ultimates but more often than not I find it's usually the mage or support that usess their ultimate on you in an attempt to escape.

Lastly if you're dying far too quickly at the end game, it is acceptable to replace Rangas mask with an item like Bloodforge[/color] or a crit item. But note, you are already quite squishy with no defensive item; remvoving the mask will take away 20% of your damage.

Joust / Arena

The same above applies to joust and arena although Horus's ultimate is less useful in modes like joust and arena. The advantage in these modes though is that passive gold gain is a lot faster, which allows you to almost completely skip the early game and start doing insane burst damage right away. The Faster XP gain in joust is also great as it allows you to proc into your abilities faster which in this case you should always focus on maxxing out his Fracture (2) and then his Updraft (1) first. Because at levels 9/10 this ability combo is already hitting insanely hard without the ranged basic attack.

Pros / Cons

++ Pros ++
+ Insane Burst damage Mid/Late Game
+ One of the only junglers with a ranged basic attack (to proc Hydras)
+ Can hit multiple Enemies in close proximity
+ High mobility with his ult and escape
+ Psuedo Heals
+ Easily set up ganks with Ultimate
+ Easy to flank enemy lines with ultimate even in team fights
+ Can clear fire waves with relative easy even around the 50 minute mark

-- Cons --
- His early game gank potential (Levels 1-6)is horrible
- Long Cooldowns, especially early game
- His 1 is his main clear as his 2 does little damage
- Without his abilities up his potential is completely lost
- Extremely Glass Cannon-like due to the Rangas Mask
- Vunerable when he Ults
- Ultimate is easily avoidable if trying to land on top of an enemy

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Falcrus (3) | December 18, 2020 2:02am
Okay I can see why you wanna use crit for his single auto-hit in combo with 50% chance, but lifesteal? Better to take caduceus shield and get around 300-330 healing with his Protector's Surge.

Runeforged Hammer very situative and need very very good skill and playing experience to manage to hit with auto after using Fracture. There is very very small time gap when enemy still under CC, its duration same to Updraft cast time, so that way you let the enemy chance to use an escape. And this is only about enemies without CCR. For his 1 it not working. But for increasing damage from auto attack+crit inside combo, it may be fun
1
RossT2 | December 20, 2020 11:33am
No I mainly use crit for the follow up attacks, as his Auto-Hit combo cannot actually crit, late game it just helps to hit considerably harder, it's useful in teamfights too with malice as I feel he's incredibly useless without his abilities up.

As for Serrated Edge; honestly the item is too broken not to pick up on any assasin that utilises auto attacks. Again for the same reasoning as above. I don't particularly use it for the lifesteal but the 20% Pen, 7% movement speed alone is great not to mention the other stats. This is often the item I forego though in favour of something like Brawlers Beatstick.
I feel Runeforged is great as his follow up combo is way too easy to hit, especially since they are knocked up right in front of you 9/10. you should rarely be missing the Auto right after updraft.
1
Falcrus (3) | December 20, 2020 1:14pm
Runeforged is not proccing with Updraft CC part and do not buf his Gust damage. It works only with Fracture and you cant manage use his Updraft when enemy stil under CC after your Fracture due to 1 cast time. So it will work only with his Fracture Cleave and auto attack right after his 2 when enemy still under CC
2
Farthus (15) | December 15, 2020 2:10pm
You don't max the 2 over the 1 especially in jungle... he needs the 1 for jungle clear as his 2 is garbage for clearing.
1
RossT2 | December 20, 2020 11:30am
Of course, I completely forgot I rewrote this guide to include conquest as I had originally written it while playing clash. I've changed it now. But yeah in Jungle I find his one shot potential is a lot higher mid game if you max his 2 to look like 3/5/1/1 at level 10.
Loading Comments...
Load More Comments
League of Legends Build Guide Author RossT2
Jungle Horus the Secret Assassin
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved