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If Baron is in your team, buy the Baron's Brew instead.
For your Starter item, buy Warrior's Blessing.
See: Items - Explained for further explanation/ ideas.
Heartseeker's passive should be fully activated once you finalize your build
At last it is time to sell off your starter and boots. Buy an Elixir of Speed for a permanent 18% speed boost to free up an item slot.
Finding yourself against squishies and want to keep that ball rolling? Bloodforge is a great final item. Tower dive for the kill, make it out safe.
The Crusher is great choice for topping off your build, more DOT = More killing potential.
Alternatively, Brawler's Beat Stick is good for fighting healers.
Titan's Bane is great if you are up against Tanks/ high Protections.
I choose Mediation Cloak just so you can stay in the fight. Great for new players!
Purification Beads are a must if you are going against a god like Ares, ***bha, or Xing Tian.
Aegis Amulet is good to help you get out of a fight (every second counts).
If you find yourself being fed early and you are dominating the enemy, you may consider Blink Rune as your second Relic choice to chase down those trying to flee.
Tap each threat level to view Bastet’s threats
Starter Items
Blessings
Warrior's Blessing - Good for staying in the fight.
Assassin - Good for Jungling
Mage - Gives ability damage, cooldown and MP5
Guardian (imo) - Good if you are new and learning to play, gives HP5/ MP5 when near allies, boosts gold.
Item
Morningstar - You are building Transcendence, gives MP5 and Physical Power
Consumables
Pots do not stack, using multiple will increase the regen time only.
Two Mana Potions - 150 Mana each
One Healing Potion - 250 Health
This will leave you with 50 Gold to either save or buy another pot of your choice.
If Baron Samedi is on your team, buy Baron's Brew instead of the rest, has three uses and refills at fountain.
Standard Build
Warrior's Blessing - Once stacked, you will have +15 to both Protections.
Transcendence - Stacks by killing Minions/ Gods. Gives you MP5, Power, and Cooldown
Warrior Tabi - Gives 18% Movement Speed and Power
Jotunn's Wrath - Gives Cooldown, Penetration and Power
Shifter's Shield - Gives great Power with some protections
Heartseeker - Boosts Ability Damage and gives Penetration, Power, and MP5
Final Build
Only two items change here. This is late game, everyone is finalizing their builds.
At last it is time to sell off your Blessing and Boots. Buy an Elixir of Speed for a permanent 18% speed boost to free up an item slot.
Bloodforge - +75 Physical Power (Should get you up to the power requirement of Heartseeker, along with some Lifesteal. If you kill an enemy you get a shield for 20sec, so this makes a great tower dive item.
The Crusher - Power. Speed. Penetration. An item designed by Trojan themselves. Too bad you only last for two seconds.
Any questions, comments, alternatives, please leave a comment!
1) DO NOT FEED
2) Your 3 = Safety
4) Wards ~ Game Sense
5) CC = Scary
6) A Kill is a Kill. 100
This build is built around a Hit and Run play style for Arena, Joust, Clash and possibly Conquest (Siege and Assault have different starting Gold) - Jump in, dump your abilities, jump out.
Grab your camp rotations, get to Lane.
First Wave, try to kill the squishies first but don't chase anything. The goal is to get your enemies to be out of lane longer than you. So use your pots accordingly, don't Back early. Only Back if you know you have enough to buy your last item in the tree - or if you have no other choice.
Always leave your 1 with enough mana for evasive maneuvers. Be smart, DO NOT feed.
For this update, your best option to maximize your skills is to use your ult first, then your 1 followed by your 2 and saving your 3 for escape or chase.
Your 3 makes for a great slow and you can aim off to the side of the enemy's line of fire to help direct your cat. Keep in mind, your cat can only take two hits. ?One hit by Fire Giant/ Phoenix?
-MAKE A GOOD FIRST IMPRESSION -
Make sure you taunt and laugh to get them riled up.
The trick is to get your teammates to unload on the weakest enemy right away(instead of getting a camp or clearing minions) you jump in and confirm the kill then jump back out and heal up. Mediation Cloak your dying teammates that just sacrificed their mana. Get your jungle bluffs >Damage should ALWAYS go to you<, then clear lane.
Soul Eater gains stacks via the death of anything near you, so it pays to help your teammates get their bluffs and to help clear lane. Remember that the longer you are out of lane, the weaker you will be.
The only time you shouldn't be overly aggressive, is when you're last alive or close to death. So spam the hell out of your abilities when you are given a chance. Be Smart!
Hi, I just wanted to use this space to let everyone know that this Guide is constantly being changed/ renovated as i learn more and more about the game or as Updates change how items/ Gods work. I am relatively new to Smite and I hope this Guide helps out other new players.
Also, I want to remind everyone that these Guides are not mandatory for you to follow, they are just that... GUIDES. If you are a seasoned player that has input, please leave a comment on how this Guide could be improved.
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The situational are in the notes. I hate guides that over complicate things, it just adds clutter. If you really want, I can add another tab for situational. If you see something in this Guide that you think absolutely needs changed, please let me know.