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Sylvanus, Keeper of the Wild (patch 5.21)

5 0 27,577
8.3
by SmoothHomie updated November 14, 2018

Smite God: Sylvanus

Build Guide Discussion 7 More Guides
Tap Mouse over an item or ability icon for detailed info

Sylvanus Build

Starters

Build Item Guardian's Blessing Guardian's Blessing
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion
3

Core

Build Item Lotus Sickle Lotus Sickle
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Sovereignty Sovereignty

Situationals

Build Item Spirit Robe Spirit Robe
Build Item Midgardian Mail Midgardian Mail
Build Item Mantle of Discord Mantle of Discord
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Genji's Guard Genji's Guard
Build Item Talisman of Energy Talisman of Energy
Build Item Shogun's Kusari Shogun's Kusari
Build Item Pestilence Pestilence
Build Item Heartward Amulet Heartward Amulet
Build Item Winged Blade Winged Blade

Relics

Notes Blink Rune is a must in 99% of situations, either as a first relic for more aggressive plays or as a secondary relic. Only situation where you don't need to pick it is if your team has enough engage without you and you're in a need of another defensive relic.

Notes

Blink Rune is a must in 99% of situations, either as a first relic for more aggressive plays or as a secondary relic. Only situation where you don't need to pick it is if your team has enough engage without you and you're in a need of another defensive relic.

Build Item Blink Rune Blink Rune
Build Item Horrific Emblem Horrific Emblem
Build Item Magic Shell Magic Shell
Build Item Phantom Veil Phantom Veil
Build Item Heavenly Wings Heavenly Wings
Build Item Cursed Ankh Cursed Ankh

Example of a Final Build

Build Item Reinforced Shoes Reinforced Shoes
Build Item Lotus Sickle Lotus Sickle
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Sovereignty Sovereignty
Build Item Spirit Robe Spirit Robe
Build Item Winged Blade Winged Blade
Build Item Blink Rune Blink Rune
Build Item Magic Shell Magic Shell

Sylvanus's Skill Order

Verdant Growth

1 X Y
Verdant Growth
1 4 6 7 10

Wisps

2 A B
Wisps
3 8 11 12 14

Nature's Grasp

3 B A
Nature's Grasp
2 15 16 18 19

Wrath of Terra

4 Y X
Wrath of Terra
5 9 13 17 20
Verdant Growth
1 4 6 7 10

Verdant Growth

1 X
Sylvanus throws a seed to a target location. If it hits an enemy they will take damage, lose Protections, and become Rooted. If the seed lands on the ground, after 5s it will grow into a flower providing MP5 to nearby allies. The pod can be destroyed by Basic Attacks (maximum 3 pods), exploding and releasing poisonous spores that reduce Protections of nearby enemies.

Ability Type: Circle, Root, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+50% of your Magical Power)
MP5 Increase: 20
Protections Reduced: 5 / 10 / 15 / 20 / 25 (+5%) for 5s
Root Duration: 1.5s
Range/Radius: 45/10
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Wisps
3 8 11 12 14

Wisps

2 A
Sylvanus releases wisps that seek out nearby allies and enemies. Allied gods are Protected and all allies are Healed while enemies take damage over time.

The initial wisp heals allied gods and damages enemy gods for twice the normal amount. This ability does not create seed pods when hitting minions.

Ability Type: Target, Heal, Damage
Damage: 14 / 20 / 26 / 32 / 38 (+10% of your Magical Power) every 1s for 5s
Heal: 10 / 14 / 18 / 22 / 26 every 1s for 5s
Protections Gained: 10 / 15 / 20 / 25 / 30 for 5s
Minion Effectiveness: 35% Healing and Damage
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Nature's Grasp
2 15 16 18 19

Nature's Grasp

3 B
Sylvanus's treant launches his rooty hand out in front of him. The hand stops at the first enemy god hit, stunning them and pulling them back towards Sylvanus.

Ability Type: Line, Grab
Stun Duration: 1s
Range: 60
Cost: 70 / 65 / 60 / 55 / 50
Cooldown: 14 / 13 / 12 / 11 / 10s
Wrath of Terra
5 9 13 17 20

Wrath of Terra

4 Y
Sylvanus's treant slams his large trunks into the ground causing large thorny roots to break out of the ground around him. Enemies hit are knocked up and poisoned.

Ability Type: Circle, Knockup, Damage
Damage: 60 / 75 / 90 / 105 / 120 (+25% of your Magical Power) every 1s for 5s
Radius: 35
Cost: 100
Cooldown: 90s

Sylvanus Threats

Tap each threat level to view Sylvanus’s threats

Max
2
Major
5
Even
1
Minor
0
Tiny
0

Introduction

Welcome to this quick guide, I'm SmoothHomie and I've been maining support for about 10 months now. In this guide we will go through Sylvanus' early game, abilities, itemization and team fighting. This guide will empathize primary on conquest, but it doesn't mean you can use certain aspects of this guide for other game modes. Sylvanus is one of unique guardians. He is the only ranged one and has an aoe basic attacks. He is definitely one of more interesting and amusing guardians to play as.


I encourage you to discuss any parts of this guide and any recommendation or critique is welcomed.

Pros / Cons

Pros
Good early game
Good pressure
Huge aoe ult
Huge protection buff
Sustain


Cons
Immobile
Rough time peeling if ult is down and enemy divers have Magi's Cloak

Abilities

Nature's protection Nature's Protection is Sylvanus' passive, His passive can come in clutch some times when you're being chased or during early game lane fights, rooting enemy support allows your adc to land a free AA on them.

Verdant Growth is his first ability, it's your primary source of damage in lane outside of the AAs. Important part of it is that it reduces protections which in early game allows your adc to do almost and if not true damage in lane. It also gives 20 MP5 which you could benefit if you're low on mana in lane or you can place it under the tower in other lanes for them to regen.

Wisps is his second ability, it gives healing and protection to your allies and damages the enemies. Combine this ability with Lotus Crown and you provide an enormous buff to your allies in team fights.

Nature's grasp is his third ability, simply said it is a pull.

Wrath of Terra is his ultimate, it is a huge aoe knock up with a decent amount of damage. Good for engaging team fights or for peeling in late game.


Combos

Sylvanus isn't a mechanically demanding god, his kit is pretty straight forward. You can look to optimize it mainly by a) landing your root on an enemy without a dash or jump in order to guarantee your pull or b) using your ult, followed by a pull on a knock up target as soon as they are landing into a root. Second option is his longest CC chain available to him, and you can hardly ever fail to successfully perform it in a game.

Leveling Order Clarification

You're maxing your Verdant Growth first because it offers so much in term of wave clear, buff clear and a huge debuff for the fighting in early to mid game plus a decent amount of damage.

Wisps are maxed out second, the healing compared to damage from Verdant Growth is less useful in the early game, protections are also not as important compared to the amount of debuff you can provide. Why heal if you can kill them?

Wrath of Terra as your ult is maxed out whenever you can, it gives a decent amount of damage with each scaling.

Nature's Grasp as an ability it doesn't benefit much from leveling besides reduced cool down, so we usually put one point at it at level 2 in order to maximize our kill opportunity in lane and ignore it till the last few levels.

Items

Starters


Core


Final Build Example

Early Game and Late Game

Early Game

Game just started, you walk towards your lane. You can either look to pressure their duo lane if you have a favorable match up. If not you can wait for the waves to approach and look to push, in most cases you will be able to out clear the enemy duo lane allowing you to invade their purple buff and obtaining level 2 faster than the enemy. You hit the level 2, you can now look to root the enemy and use your pull to either force the Purification Beads from the enemy adc or to pull their support and potentially obtain a kill. If not you can look to clear the next wave and go for your own purple buff putting you ahead for sure and without any risks. Be careful of potentially being ganked on level 2 from the enemy jungler doing the red buff start, you're quite immobile and big making you an easy target. You can now look to either obtain a kill or pressure the enemies constantly by showing the wave under the tower and denying gold and invading their purple buff off the cool down. Both of these will put your lane quite ahead. After leaving the lane and starting to roam you will mainly want to look for pulls in order to force the relics from enemy team and make sure to have the pressure going in the duo lane to assure that their adc is completely out of the game.

Late Game

Everyone has completed four items or more, it's time to start grouping and looking to contest the objectives or siege. You will mainly want to engage with your Blink Rune in order to force the relics or set up for your mid laner. Be sure to give your team the buff from Wisps and lotus crown before going in, in case of their jungler or solo laner flanking. If you're not engaging then it would be best to save your ult for peel, giving your carries a safe distance from the enemy and allowing them to burst any potential divers.

Ending Words

Thanks everyone for reading the guide, hope you guys enjoyed it and found something at least useful. Any critique or questions are welcomed, I'd also not recommend to take the build for granted and encourage you to find something that works for you. I personally believe that this is the most optimal build and recommend it if you're just starting out with Sylvanus.

Link to the guide where I describe situational items and which relic to pick up when: https://www.smitefire.com/smite/guide/comprehensive-support-guide-s5-patch-5-21-20959#top


Smooth Homie

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1
Kriega1 (143) | November 13, 2018 12:24pm
Add magi's cloak, asclepius, emperor's armour, winged blade as situationals.

Also you don't have boots listed, neither Reinforced or cdr boots, you only listed tier 1 boots.

Also I would split relics into main relics and situational.

Sprint , blink, shell as main. Put the rest in situational.
1
SmoothHomie | November 13, 2018 1:38pm
I mentioned the link in the Shoes, feel free to check it. I did a quick summary of when to pick up each item. I apologize but I don't have the will to type it all again. Thanks for the comment tho.
2
xmysterionz (72) | November 13, 2018 4:41am
Hey Smooth,

Nice guide and build. I just think you could improve showing some build examples, would be nice for beginners.
Also, I guess Oni's hunters gab is not a core item on a Syl supp. I would put Gauntlet of Thebes as a Core item and Oni as a situational.

Besides, nice guide.
1
Kriega1 (143) | November 13, 2018 12:25pm
xmysterionz, in no way is gauntlet of thebes core. As soon as you are slightly behind building it you will be irrelevant. If you are even you are putting yourself at a disadvantage, but maybe you can get away with it. If you are ahead, it's probably better to just rush other items instead and have more of an impact.
1
SmoothHomie | November 13, 2018 4:46am
Thing about Gauntlet of Thebes I intended to make it a situational but seems like I overlooked it, item itself is a good item. The only flaw is that it needs to be stacked first. You can build it depending on the match flow, whether there is much early aggression going or not. I found it that Oni's are much more better in term of instant defense and is quite good in the late game as well. But I will definitely include it.

Thanks for the comment, appreciate it.
0
Kriega1 (143) | November 13, 2018 12:26pm
Keep it situational. Not a core item.
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League of Legends Build Guide Author SmoothHomie
Sylvanus, Keeper of the Wild (patch 5.21)
Table of Contents

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